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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
History
sebastien lussier
bc0a39c97d
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
...
#rb JeanFrancois.Dube [CL 32140365 by sebastien lussier in ue5-main branch]
2024-03-08 21:26:17 -05:00
..
Internal
Move all IoStoreWriter code (writing of .utoc/.ucas containers) out from Core into IoStoreUtilities.
2024-03-04 07:47:44 -05:00
Private
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
2024-03-08 21:26:17 -05:00
Public
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
2024-03-08 21:26:17 -05:00
Tests
[ExecutionResource]
2024-02-26 08:05:35 -05:00
Core.Build.cs
- Split Mac target/deployment versions to have editor and non-editor versions
2024-02-20 13:42:11 -05:00