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UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Mac
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matt peters 0dd9cc3b00 LLM: Set PLATFORM_HAS_MULTITHREADED_PREMAIN for IOS platforms; the load of executables on IOS does include OS threads that can call new and delete and that run before Main.
#jira UE-209176, UE-208554
#rnx
#rb Jeff.Fisher

[CL 32090382 by matt peters in ue5-main branch]
2024-03-07 12:13:28 -05:00
..
CocoaThread.h
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MacCriticalSection.h
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MacErrorOutputDevice.h
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MacMallocZone.h
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MacPlatform.h
LLM: Set PLATFORM_HAS_MULTITHREADED_PREMAIN for IOS platforms; the load of executables on IOS does include OS threads that can call new and delete and that run before Main.
2024-03-07 12:13:28 -05:00
MacPlatformAffinity.h
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MacPlatformAtomics.h
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MacPlatformCompilerPreSetup.h
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MacPlatformCompilerSetup.h
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MacPlatformCrashContext.h
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MacPlatformFile.h
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MacPlatformMath.h
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MacPlatformMemory.h
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MacPlatformMisc.h
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MacPlatformOutputDevices.h
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MacPlatformProcess.h
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MacPlatformProperties.h
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MacPlatformStackWalk.h
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MacPlatformString.h
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MacPlatformTime.h
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MacPlatformTLS.h
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MacSemaphore.h
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MacSystemIncludes.h
[Backout] - CL31631224
2024-02-19 18:39:19 -05:00
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