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UnrealEngineUWP/Engine/Source/Runtime/Core/Public/IOS
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matt peters 0dd9cc3b00 LLM: Set PLATFORM_HAS_MULTITHREADED_PREMAIN for IOS platforms; the load of executables on IOS does include OS threads that can call new and delete and that run before Main.
#jira UE-209176, UE-208554
#rnx
#rb Jeff.Fisher

[CL 32090382 by matt peters in ue5-main branch]
2024-03-07 12:13:28 -05:00
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IOSAsyncTask.h
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IOSCommandLineHelper.h
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IOSCriticalSection.h
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IOSErrorOutputDevice.h
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IOSMallocZone.h
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IOSPlatform.h
LLM: Set PLATFORM_HAS_MULTITHREADED_PREMAIN for IOS platforms; the load of executables on IOS does include OS threads that can call new and delete and that run before Main.
2024-03-07 12:13:28 -05:00
IOSPlatformAffinity.h
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IOSPlatformAtomics.h
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IOSPlatformCompilerPreSetup.h
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IOSPlatformCompilerSetup.h
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IOSPlatformCrashContext.h
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IOSPlatformFile.h
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IOSPlatformMath.h
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IOSPlatformMemory.h
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IOSPlatformMisc.h
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IOSPlatformOutputDevices.h
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IOSPlatformPLCrashReporterIncludes.h
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IOSPlatformProcess.h
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IOSPlatformProperties.h
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IOSPlatformStackWalk.h
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IOSPlatformString.h
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IOSPlatformTime.h
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IOSPlatformTLS.h
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IOSSemaphore.h
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IOSSystemIncludes.h
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