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UnrealEngineUWP
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Engine
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Windows
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marc audy
d3dfbaa963
Fix unreachable code warnings
...
[CL 32107600 by marc audy in ue5-main branch]
2024-03-07 19:07:55 -05:00
..
VirtualAllocPageStatus.cpp
…
VirtualAllocPageStatus.h
…
WindowsCriticalSection.cpp
…
WindowsErrorOutputDevice.cpp
…
WindowsEvent.h
…
WindowsEventLogOutputDevice.cpp
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WindowsPlatformAtomics.cpp
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WindowsPlatformCrashContext.cpp
Temporarily release the lock before calling the OutOfMemory handler, which will allow the crash reporter thread to run.
2024-03-06 12:17:34 -05:00
WindowsPlatformEventTracingForWindows.h
…
WindowsPlatformFile.cpp
AssetRegistry: Fix recording of incorrect capitalization of filepaths in the files on disk held by the AssetRegistry when a ScanPathsSynchronous call is made with incorrect capitalization.
2024-02-12 10:18:37 -05:00
WindowsPlatformFileJournal.cpp
PlatformFileJournal: Fix typos in log statements.
2024-02-08 10:30:59 -05:00
WindowsPlatformFilePrivate.h
AssetRegistry: Fix failure to detect changes on disk when the Windows USN Journal is destroyed and recreated; the old NextJournalEntry was invalid but FileJournalReadModified silently ignored it.
2024-01-08 08:54:31 -05:00
WindowsPlatformManualResetEvent.h
…
WindowsPlatformMemory.cpp
Add a CVar for Windows to estimate total memory usage in a container
2024-02-06 03:45:40 -05:00
WindowsPlatformMisc.cpp
Fix unreachable code warnings
2024-03-07 19:07:55 -05:00
WindowsPlatformModuleDiagnostics.h
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WindowsPlatformNamedPipe.cpp
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WindowsPlatformOutputDevices.cpp
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WindowsPlatformPerfCounters.cpp
Query performance counters to estimate shader compilation memory usage
2024-02-13 04:19:50 -05:00
WindowsPlatformProcess.cpp
- Fixed a non-unity build issue when UE_RELATIVE_BASE_DIR is set
2024-02-20 18:17:01 -05:00
WindowsPlatformStackWalk.cpp
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WindowsPlatformTime.cpp
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WindowsPlatformTLS.cpp
Use module reference for AtomicQueue
2023-12-22 14:29:08 -05:00
WindowsRunnableThread.cpp
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WindowsRunnableThread.h
…