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UnrealEngineUWP
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Private
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UObject
History
sebastien lussier
bc0a39c97d
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
...
#rb JeanFrancois.Dube [CL 32140365 by sebastien lussier in ue5-main branch]
2024-03-08 21:26:17 -05:00
..
DevObjectVersion.cpp
FBoxSphereBounds::Builder - Make sure to retain a tight SphereRadius rather than performing a BoxSphereBounds -> Box -> BoxSphereBounds conversion which is causing the SphereRadius to be computed from the box corners
2024-03-08 21:26:17 -05:00
FortniteMainBranchObjectVersion.cpp
#UE Bump Niagara_LatestScriptCompileVersion to update stale cached warning that is now disabled
2024-02-22 04:29:33 -05:00
FortniteReleaseBranchCustomObjectVersion.cpp
Reenable text for GPU scripts being stored in the DDC as it is currently used during the compilation of the GPUComputeScript
2024-02-27 00:04:53 -05:00
FortniteSeasonBranchObjectVersion.cpp
…
FortniteShaderworkObjectVersion.cpp
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NameTypesTests.cpp
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ObjectVersion.cpp
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UE5MainStreamObjectVersion.cpp
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UE5ReleaseStreamObjectVersion.cpp
Skelmesh: Use the alt skin import data to reconstruct alt skin on mesh description. In some cases the narrowed skin weights don't seem to map back correctly.
2024-02-28 21:38:54 -05:00
UnrealNames.cpp
SavePackage Name Sorting: Sort names case-sensitively to prevent indeterminism.
2024-02-16 08:58:43 -05:00