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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Math
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wouter dek 3b69c3d0f1 Mitigation against editor viewport setting ortho zoom to float max value, which causes an ensure from rendering code due to precision loss.
#rb jon.cain

[CL 31854437 by wouter dek in ue5-main branch]
2024-02-27 16:55:25 -05:00
..
BasicMathExpressionEvaluator.cpp
Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
2024-02-19 16:51:58 -05:00
Box2D.cpp
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Color.cpp
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ColorList.cpp
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DoubleFloat.cpp
Mitigation against editor viewport setting ortho zoom to float max value, which causes an ensure from rendering code due to precision loss.
2024-02-27 16:55:25 -05:00
FloatPacker.cpp
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GenericOctree.cpp
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SHMath.cpp
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Sobol.cpp
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Sphere.cpp
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Transform.cpp
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TransformVectorized.cpp
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UnitConversion.cpp
Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
2024-02-19 16:51:58 -05:00
UnrealMath.cpp
#ue5 - Optimize TQuat<T>::Slerp_NotNormalized(). Removes 1 branch, based on negative angle identity for Sine function. Added startup tests to validate old versus new function and also test both versions for both positive and negative 'RawCosom' values (not previously tested).
2024-01-29 23:37:46 -05:00
UnrealMath.tps
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UnrealMathSSE.cpp
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