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UnrealEngineUWP
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
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Engine
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UnrealBuildTool
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Windows
History
christopher waters
2a82f0f138
Fixing typo. ".d" files are for Clang outputs.
...
#rb Joe.Kirchoff [CL 31874206 by christopher waters in ue5-main branch]
2024-02-28 12:02:52 -05:00
..
ResXResource
…
AppXManifestGeneratorBase.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
MicrosoftPlatformSDK.cs
UnrealBuildTool: Add a warning if the windows compiler is not a preferred version.
2024-01-29 22:10:58 -05:00
MicrosoftPlatformSDK.Versions.cs
- Redid how some of the "non-supported platform SDKs" are managed to avoid edge cases.
2024-02-15 13:11:06 -05:00
MicrosoftPlatformSDK.VisualStudio.cs
UnrealBuildTool: Move recommended Visual Studio components to json sdk config
2024-02-20 20:27:45 -05:00
PVSToolChain.cs
UnrealBuildTool: Setting to control print level of PVS-Studio analyzer warnings (-StaticAnalyzerPVSPrintLevel)
2024-02-26 13:21:03 -05:00
UEBuildWindows.cs
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
VCCompileAction.cs
UnrealVS: Fix compile single file for external project
2023-11-22 17:41:35 -05:00
VCEnvironment.cs
UnrealBuildTool: Remove VS2019 support
2024-01-26 17:21:00 -05:00
VCPreludeCache.cs
…
VCSpecificFileAction.cs
Fixing typo. ".d" files are for Clang outputs.
2024-02-28 12:02:52 -05:00
VCToolChain.cs
UnrealBuildTool: Option to disable anaylzing engine modules or generated code
2024-02-20 20:48:55 -05:00
WindowsExports.cs
…
WindowsProjectGenerator.cs
Adding support for >=2 Android devices in VS+AGDE when pushing libUnreal.so outside of .apk.
2024-01-08 07:55:34 -05:00