Files
UnrealEngineUWP/Engine/Shaders/Private/PostProcessHistogramCommon.ush
tiago costa 3f7ce49141 Added cvar to control which weights are used to calculate luminance in auto exposure logic.
- affects auto exposure, local exposure and eye adaptation.
- by default use existing behaviour (uniform weights) to avoid modifying exposure in existing projects

#rb Krzysztof.Narkowicz

[CL 29434050 by tiago costa in ue5-main branch]
2023-11-03 20:41:38 -04:00

9.8 KiB