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UnrealEngineUWP
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da8d9fe4a40575faad866cdc6ec7344be7e028ff
UnrealEngineUWP
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Engine
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Chris Babcock
aeffbacca5
Merging using PhysX_33_NotForLicensee_To_UE4_All
...
Recompiled PhysX libraries for Android x86 [CL 2575919 by Chris Babcock in Main branch]
2015-06-03 14:43:06 -04:00
..
Android
UEPLAT-454 - Add option for fullscreen immersive mode for Android projects
2015-05-22 11:09:51 -04:00
BatchFiles
Linux: remove stale TPS library that was moved in 4.8 (UE-16033).
2015-05-22 14:07:37 -04:00
HTML5
Updated HTML5 templates to fix fullscreen issues across browsers.
2015-05-21 04:18:58 -04:00
IOS
fix for iPhone 6 default launch image being portrait instead of landscape like the other default images
2015-02-13 15:29:50 -05:00
Commit.gitdeps.xml
Merging using PhysX_33_NotForLicensee_To_UE4_All
2015-06-03 14:43:06 -04:00
InstalledEngineFilters.ini
Don't strip private symbols for Paper2D in Rocket builds.
2015-05-22 16:22:57 -04:00
JunkManifest.txt
Allow UBT to find a matching PluginInfo for a module, even if the target hasn't specified that it's using that plugin. Fixes issue where UFE was adding VisualStudioSourceCodeAccess as a dependent module directly, which was causing it to be output to the Binaries/Win64 folder rather than the plugin directory.
2015-04-27 19:27:54 -04:00
Promoted.gitdeps.xml
Rebuilt binaries for promoted changelist 2575140.
2015-06-03 10:58:30 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
Target.cs.template
Linux: fix GUBP to work on Linux host.
2015-04-08 16:16:23 -04:00