Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DistanceFieldObjectManagement.cpp
Yuriy ODonnell da38c78f19 Added TRACE_CPUPROFILER_EVENT_SCOPE-s in various parts of rendering code that can take non-trivial time.
#preflight 60578088c118270001c6367f

[CL 15756286 by Yuriy ODonnell in ue5-main branch]
2021-03-21 13:53:35 -04:00

1049 lines
44 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
DistanceFieldObjectManagement.cpp
=============================================================================*/
#include "CoreMinimal.h"
#include "Stats/Stats.h"
#include "HAL/IConsoleManager.h"
#include "Async/ParallelFor.h"
#include "RHI.h"
#include "RenderResource.h"
#include "ShaderParameters.h"
#include "RendererInterface.h"
#include "Shader.h"
#include "SceneUtils.h"
#include "GlobalShader.h"
#include "DeferredShadingRenderer.h"
#include "ScenePrivate.h"
#include "DistanceFieldLightingShared.h"
#include "DistanceFieldAmbientOcclusion.h"
#include "GlobalDistanceField.h"
#include "ProfilingDebugging/CpuProfilerTrace.h"
extern void LumenUpdateDFObjectIndex(FScene* Scene, int32 MappingIndex);
float GAOMaxObjectBoundingRadius = 50000;
FAutoConsoleVariableRef CVarAOMaxObjectBoundingRadius(
TEXT("r.AOMaxObjectBoundingRadius"),
GAOMaxObjectBoundingRadius,
TEXT("Objects larger than this will not contribute to AO calculations, to improve performance."),
ECVF_RenderThreadSafe
);
int32 GAOLogObjectBufferReallocation = 0;
FAutoConsoleVariableRef CVarAOLogObjectBufferReallocation(
TEXT("r.AOLogObjectBufferReallocation"),
GAOLogObjectBufferReallocation,
TEXT(""),
ECVF_RenderThreadSafe
);
DECLARE_CYCLE_STAT(TEXT("SceneRenderer DistanceFieldAO Init"), STAT_FSceneRenderer_DistanceFieldAO_Init, STATGROUP_SceneRendering);
int32 GDFParallelUpdate = 0;
FAutoConsoleVariableRef CVarDFParallelUpdate(
TEXT("r.DF.ParallelUpdate"),
GDFParallelUpdate,
TEXT(""),
ECVF_RenderThreadSafe
);
// Must match equivalent shader defines
template<> int32 TDistanceFieldObjectBuffers<DFPT_SignedDistanceField>::ObjectDataStride = 11;
template<> int32 TDistanceFieldObjectBuffers<DFPT_SignedDistanceField>::ObjectBoundsStride = 2;
template<> int32 TDistanceFieldObjectBuffers<DFPT_HeightField>::ObjectDataStride = 6;
template<> int32 TDistanceFieldObjectBuffers<DFPT_HeightField>::ObjectBoundsStride = 2;
template<> int32 TDistanceFieldCulledObjectBuffers<DFPT_SignedDistanceField>::ObjectDataStride = TDistanceFieldObjectBuffers<DFPT_SignedDistanceField>::ObjectDataStride;
template<> int32 TDistanceFieldCulledObjectBuffers<DFPT_SignedDistanceField>::ObjectBoxBoundsStride = 5;
template<> int32 TDistanceFieldCulledObjectBuffers<DFPT_HeightField>::ObjectDataStride = 6;
template<> int32 TDistanceFieldCulledObjectBuffers<DFPT_HeightField>::ObjectBoxBoundsStride = 5;
template <EDistanceFieldPrimitiveType PrimitiveType>
void TDistanceFieldObjectBuffers<PrimitiveType>::Initialize()
{
}
void DistanceField::SetupObjectBufferParameters(const FDistanceFieldSceneData& DistanceFieldSceneData, FDistanceFieldObjectBufferParameters& ObjectBufferParameters)
{
ObjectBufferParameters.NumSceneObjects = DistanceFieldSceneData.NumObjectsInBuffer;
if (DistanceFieldSceneData.NumObjectsInBuffer > 0)
{
check(DistanceFieldSceneData.GetCurrentObjectBuffers());
ObjectBufferParameters.SceneObjectBounds = DistanceFieldSceneData.GetCurrentObjectBuffers()->Bounds.SRV;
ObjectBufferParameters.SceneObjectData = DistanceFieldSceneData.GetCurrentObjectBuffers()->Data.SRV;
}
else
{
ObjectBufferParameters.SceneObjectBounds = GIdentityPrimitiveBuffer.InstanceSceneDataBufferSRV;
ObjectBufferParameters.SceneObjectData = GIdentityPrimitiveBuffer.InstanceSceneDataBufferSRV;
}
}
const uint32 UpdateObjectsGroupSize = 64;
struct FParallelUpdateRangeDFO
{
int32 ItemStart;
int32 ItemCount;
};
struct FParallelUpdateRangesDFO
{
FParallelUpdateRangeDFO Range[4];
};
// TODO: Improve and move to shared utility location.
static int32 PartitionUpdateRangesDFO(FParallelUpdateRangesDFO& Ranges, int32 ItemCount, bool bAllowParallel)
{
if (ItemCount < 256 || !bAllowParallel)
{
Ranges.Range[0].ItemStart = 0;
Ranges.Range[0].ItemCount = ItemCount;
return 1;
}
const int32 RangeCount = Align(ItemCount, 4) >> 2;
Ranges.Range[0].ItemCount = RangeCount;
Ranges.Range[1].ItemCount = RangeCount;
Ranges.Range[2].ItemCount = RangeCount;
Ranges.Range[0].ItemStart = 0;
Ranges.Range[1].ItemStart = RangeCount;
Ranges.Range[2].ItemStart = RangeCount * 2;
Ranges.Range[3].ItemStart = RangeCount * 3;
Ranges.Range[3].ItemCount = ItemCount - Ranges.Range[3].ItemStart;
return Ranges.Range[3].ItemCount > 0 ? 4 : 3;
}
void AddModifiedBoundsForLumen(FScene* Scene, FGlobalDFCacheType CacheType, const FBox& Bounds)
{
FLumenSceneData& LumenData = *Scene->LumenSceneData;
LumenData.PrimitiveModifiedBounds.Add(Bounds);
}
void AddModifiedBounds(FScene* Scene, FGlobalDFCacheType CacheType, const FBox& Bounds)
{
FDistanceFieldSceneData& DistanceFieldData = Scene->DistanceFieldSceneData;
DistanceFieldData.PrimitiveModifiedBounds[CacheType].Add(Bounds);
AddModifiedBoundsForLumen(Scene, CacheType, Bounds);
}
void UpdateGlobalDistanceFieldObjectRemoves(FScene* Scene)
{
FDistanceFieldSceneData& DistanceFieldSceneData = Scene->DistanceFieldSceneData;
if (DistanceFieldSceneData.PendingRemoveOperations.Num() > 0)
{
TArray<int32, SceneRenderingAllocator> PendingRemoveOperations;
for (int32 RemoveIndex = 0; RemoveIndex < DistanceFieldSceneData.PendingRemoveOperations.Num(); RemoveIndex++)
{
// Can't dereference the primitive here, it has already been deleted
const FPrimitiveSceneInfo* Primitive = DistanceFieldSceneData.PendingRemoveOperations[RemoveIndex].Primitive;
const TArray<int32, TInlineAllocator<1>>& DistanceFieldInstanceIndices = DistanceFieldSceneData.PendingRemoveOperations[RemoveIndex].DistanceFieldInstanceIndices;
for (int32 RemoveInstanceIndex = 0; RemoveInstanceIndex < DistanceFieldInstanceIndices.Num(); RemoveInstanceIndex++)
{
const int32 InstanceIndex = DistanceFieldInstanceIndices[RemoveInstanceIndex];
// InstanceIndex will be -1 with zero scale meshes
if (InstanceIndex >= 0)
{
FGlobalDFCacheType CacheType = DistanceFieldSceneData.PendingRemoveOperations[RemoveIndex].bOftenMoving ? GDF_Full : GDF_MostlyStatic;
AddModifiedBounds(Scene, CacheType, DistanceFieldSceneData.PrimitiveInstanceMapping[InstanceIndex].WorldBounds);
PendingRemoveOperations.Add(InstanceIndex);
}
}
}
DistanceFieldSceneData.PendingRemoveOperations.Reset();
if (PendingRemoveOperations.Num() > 0)
{
check(DistanceFieldSceneData.NumObjectsInBuffer >= PendingRemoveOperations.Num());
// Sort from largest to smallest so we can safely RemoveAtSwap without invalidating indices in this array
PendingRemoveOperations.Sort(TGreater<int32>());
for (int32 RemoveIndex : PendingRemoveOperations)
{
--DistanceFieldSceneData.NumObjectsInBuffer;
const int32 MoveFromIndex = DistanceFieldSceneData.NumObjectsInBuffer;
FPrimitiveAndInstance& PrimitiveAndInstanceBeingMoved = DistanceFieldSceneData.PrimitiveInstanceMapping[MoveFromIndex];
if (RemoveIndex < DistanceFieldSceneData.NumObjectsInBuffer)
{
// Fixup indices of the primitive that is being moved
check(PrimitiveAndInstanceBeingMoved.Primitive && PrimitiveAndInstanceBeingMoved.Primitive->DistanceFieldInstanceIndices.Num() > 0);
PrimitiveAndInstanceBeingMoved.Primitive->DistanceFieldInstanceIndices[PrimitiveAndInstanceBeingMoved.InstanceIndex] = RemoveIndex;
}
DistanceFieldSceneData.PrimitiveInstanceMapping.RemoveAtSwap(RemoveIndex, 1, false);
LumenUpdateDFObjectIndex(Scene, RemoveIndex);
DistanceFieldSceneData.IndicesToUpdateInObjectBuffers.Add(RemoveIndex);
// Lumen caches distance field indices, which requires an update after a swap
if (RemoveIndex < DistanceFieldSceneData.PrimitiveInstanceMapping.Num())
{
const FPrimitiveAndInstance& Swapped = DistanceFieldSceneData.PrimitiveInstanceMapping[RemoveIndex];
const FGlobalDFCacheType CacheType = Swapped.Primitive->Proxy->IsOftenMoving() ? GDF_Full : GDF_MostlyStatic;
AddModifiedBoundsForLumen(Scene, CacheType, Swapped.WorldBounds);
}
}
PendingRemoveOperations.Reset();
}
}
}
void UpdateGlobalHeightFieldObjectRemoves(FScene* Scene)
{
FDistanceFieldSceneData& SceneData = Scene->DistanceFieldSceneData;
if (SceneData.PendingHeightFieldRemoveOps.Num())
{
TArray<int32, SceneRenderingAllocator> PendingRemoveObjectIndices;
for (int32 Idx = 0; Idx < SceneData.PendingHeightFieldRemoveOps.Num(); ++Idx)
{
const FHeightFieldPrimitiveRemoveInfo& RemoveInfo = SceneData.PendingHeightFieldRemoveOps[Idx];
check(RemoveInfo.DistanceFieldInstanceIndices.Num() == 1);
const int32 ObjectIdx = RemoveInfo.DistanceFieldInstanceIndices[0];
if (ObjectIdx >= 0)
{
const FGlobalDFCacheType CacheType = RemoveInfo.bOftenMoving ? GDF_Full : GDF_MostlyStatic;
AddModifiedBounds(Scene, CacheType, RemoveInfo.WorldBounds);
PendingRemoveObjectIndices.Add(ObjectIdx);
}
}
SceneData.PendingHeightFieldRemoveOps.Reset();
if (PendingRemoveObjectIndices.Num())
{
check(SceneData.NumHeightFieldObjectsInBuffer >= PendingRemoveObjectIndices.Num());
check(SceneData.NumHeightFieldObjectsInBuffer == SceneData.HeightfieldPrimitives.Num());
// Sort from largest to smallest so we can safely RemoveAtSwap without invalidating indices in this array
PendingRemoveObjectIndices.Sort(TGreater<int32>());
// Next RemoveAtSwap
for (int32 RemoveIndex : PendingRemoveObjectIndices)
{
--SceneData.NumHeightFieldObjectsInBuffer;
const int32 MoveFromIndex = SceneData.NumHeightFieldObjectsInBuffer;
FPrimitiveSceneInfo* PrimitiveBeingMoved = SceneData.HeightfieldPrimitives[MoveFromIndex];
if (RemoveIndex < SceneData.NumHeightFieldObjectsInBuffer)
{
// Fixup indices of the primitive that is being moved
check(PrimitiveBeingMoved && PrimitiveBeingMoved->DistanceFieldInstanceIndices.Num() == 1);
PrimitiveBeingMoved->DistanceFieldInstanceIndices[0] = RemoveIndex;
}
SceneData.HeightfieldPrimitives.RemoveAtSwap(RemoveIndex, 1, false);
SceneData.IndicesToUpdateInHeightFieldObjectBuffers.Add(RemoveIndex);
}
PendingRemoveObjectIndices.Reset();
}
}
}
void LogDistanceFieldUpdate(FPrimitiveSceneInfo const* PrimitiveSceneInfo, float BoundingRadius, bool bIsAddOperation)
{
extern int32 GAOLogGlobalDistanceFieldModifiedPrimitives;
if (GAOLogGlobalDistanceFieldModifiedPrimitives == 1
|| (GAOLogGlobalDistanceFieldModifiedPrimitives == 2 && !PrimitiveSceneInfo->Proxy->IsOftenMoving()))
{
UE_LOG(LogDistanceField, Log,
TEXT("Global Distance Field %s primitive %s %s %s bounding radius %.1f"),
PrimitiveSceneInfo->Proxy->IsOftenMoving() ? TEXT("Movable") : TEXT("CACHED"),
(bIsAddOperation ? TEXT("add") : TEXT("update")),
*PrimitiveSceneInfo->Proxy->GetOwnerName().ToString(),
*PrimitiveSceneInfo->Proxy->GetResourceName().ToString(),
BoundingRadius);
}
}
/** Gathers the information needed to represent a single object's distance field and appends it to the upload buffers. */
bool ProcessPrimitiveUpdate(
bool bIsAddOperation,
FSceneRenderer& SceneRenderer,
FPrimitiveSceneInfo* PrimitiveSceneInfo,
TArray<FMatrix>& ObjectLocalToWorldTransforms,
TArray<int32>& IndicesToUpdateInObjectBuffers)
{
FScene* Scene = SceneRenderer.Scene;
FDistanceFieldSceneData& DistanceFieldSceneData = Scene->DistanceFieldSceneData;
ObjectLocalToWorldTransforms.Reset();
FBox LocalVolumeBounds;
FVector2D DistanceMinMax;
FIntVector BlockMin;
FIntVector BlockSize;
bool bBuiltAsIfTwoSided;
float SelfShadowBias;
bool bThrottled;
PrimitiveSceneInfo->Proxy->GetDistancefieldAtlasData(LocalVolumeBounds, DistanceMinMax, BlockMin, BlockSize, bBuiltAsIfTwoSided, SelfShadowBias, bThrottled);
PrimitiveSceneInfo->Proxy->GetDistancefieldInstanceData(ObjectLocalToWorldTransforms);
if (bThrottled)
{
return false;
}
if (BlockMin.X >= 0
&& BlockMin.Y >= 0
&& BlockMin.Z >= 0
&& ObjectLocalToWorldTransforms.Num() > 0)
{
const float BoundingRadius = PrimitiveSceneInfo->Proxy->GetBounds().SphereRadius;
const FGlobalDFCacheType CacheType = PrimitiveSceneInfo->Proxy->IsOftenMoving() ? GDF_Full : GDF_MostlyStatic;
// Proxy bounds are only useful if single instance
if (ObjectLocalToWorldTransforms.Num() > 1 || BoundingRadius < GAOMaxObjectBoundingRadius)
{
if (bIsAddOperation)
{
PrimitiveSceneInfo->DistanceFieldInstanceIndices.Empty(ObjectLocalToWorldTransforms.Num());
PrimitiveSceneInfo->DistanceFieldInstanceIndices.AddZeroed(ObjectLocalToWorldTransforms.Num());
}
for (int32 TransformIndex = 0; TransformIndex < ObjectLocalToWorldTransforms.Num(); TransformIndex++)
{
const FMatrix& LocalToWorld = ObjectLocalToWorldTransforms[TransformIndex];
const float MaxScale = LocalToWorld.GetMaximumAxisScale();
// Skip degenerate primitives
if (MaxScale > 0)
{
uint32 UploadIndex;
if (bIsAddOperation)
{
UploadIndex = DistanceFieldSceneData.NumObjectsInBuffer;
++DistanceFieldSceneData.NumObjectsInBuffer;
}
else
{
UploadIndex = PrimitiveSceneInfo->DistanceFieldInstanceIndices[TransformIndex];
}
IndicesToUpdateInObjectBuffers.Add(UploadIndex);
const FBox WorldBounds = LocalVolumeBounds.TransformBy(LocalToWorld);
if (bIsAddOperation)
{
const int32 AddIndex = UploadIndex;
const int32 MappingIndex = DistanceFieldSceneData.PrimitiveInstanceMapping.Add(FPrimitiveAndInstance(LocalToWorld, WorldBounds, PrimitiveSceneInfo, TransformIndex));
PrimitiveSceneInfo->DistanceFieldInstanceIndices[TransformIndex] = AddIndex;
LumenUpdateDFObjectIndex(Scene, MappingIndex);
AddModifiedBounds(Scene, CacheType, WorldBounds);
LogDistanceFieldUpdate(PrimitiveSceneInfo, BoundingRadius, bIsAddOperation);
}
else
{
// InstanceIndex will be -1 with zero scale meshes
const int32 InstanceIndex = PrimitiveSceneInfo->DistanceFieldInstanceIndices[TransformIndex];
if (InstanceIndex >= 0)
{
FPrimitiveAndInstance& Mapping = DistanceFieldSceneData.PrimitiveInstanceMapping[InstanceIndex];
// Filter out global distance field updates which were too small
if (!Mapping.WorldBounds.GetExtent().Equals(WorldBounds.GetExtent(), 0.01f)
|| !Mapping.LocalToWorld.Equals(LocalToWorld, 0.01f))
{
// decide if we want to make a single global distance field update or two updates for large movement (teleport) case
const FBox MergedBounds = Mapping.WorldBounds + WorldBounds;
const FVector MergedExtentIncrease = MergedBounds.GetExtent() - Mapping.WorldBounds.GetExtent() - WorldBounds.GetExtent();
if (MergedExtentIncrease.GetMax() < 100.0f)
{
AddModifiedBounds(Scene, CacheType, MergedBounds);
}
else
{
AddModifiedBounds(Scene, CacheType, Mapping.WorldBounds);
AddModifiedBounds(Scene, CacheType, WorldBounds);
}
LogDistanceFieldUpdate(PrimitiveSceneInfo, BoundingRadius, bIsAddOperation);
Mapping.LocalToWorld = LocalToWorld;
Mapping.WorldBounds = WorldBounds;
}
}
}
}
else if (bIsAddOperation)
{
// Set to -1 for zero scale meshes
PrimitiveSceneInfo->DistanceFieldInstanceIndices[TransformIndex] = -1;
}
}
}
else
{
UE_LOG(LogDistanceField,Verbose,TEXT("Primitive %s %s excluded due to huge bounding radius %f"), *PrimitiveSceneInfo->Proxy->GetOwnerName().ToString(), *PrimitiveSceneInfo->Proxy->GetResourceName().ToString(), BoundingRadius);
}
}
return true;
}
bool ProcessHeightFieldPrimitiveUpdate(
bool bIsAddOperation,
FScene* Scene,
FPrimitiveSceneInfo* PrimitiveSceneInfo,
TArray<int32>& IndicesToUpdateInObjectBuffers)
{
FDistanceFieldSceneData& SceneData = Scene->DistanceFieldSceneData;
UTexture2D* HeightNormalTexture;
UTexture2D* DiffuseColorTexture;
UTexture2D* VisibilityTexture;
FHeightfieldComponentDescription HeightFieldCompDesc(PrimitiveSceneInfo->Proxy->GetLocalToWorld());
PrimitiveSceneInfo->Proxy->GetHeightfieldRepresentation(HeightNormalTexture, DiffuseColorTexture, VisibilityTexture, HeightFieldCompDesc);
const uint32 Handle = GHeightFieldTextureAtlas.GetAllocationHandle(HeightNormalTexture);
if (Handle == INDEX_NONE)
{
return false;
}
uint32 UploadIdx;
if (bIsAddOperation)
{
UploadIdx = SceneData.NumHeightFieldObjectsInBuffer;
++SceneData.NumHeightFieldObjectsInBuffer;
SceneData.HeightfieldPrimitives.Add(PrimitiveSceneInfo);
const FGlobalDFCacheType CacheType = PrimitiveSceneInfo->Proxy->IsOftenMoving() ? GDF_Full : GDF_MostlyStatic;
const FBoxSphereBounds Bounds = PrimitiveSceneInfo->Proxy->GetBounds();
AddModifiedBounds(Scene, CacheType, Bounds.GetBox());
PrimitiveSceneInfo->DistanceFieldInstanceIndices.Empty(1);
PrimitiveSceneInfo->DistanceFieldInstanceIndices.Add(UploadIdx);
}
else
{
UploadIdx = PrimitiveSceneInfo->DistanceFieldInstanceIndices[0];
}
IndicesToUpdateInObjectBuffers.Add(UploadIdx);
return true;
}
bool bVerifySceneIntegrity = false;
void FSceneRenderer::UpdateGlobalDistanceFieldObjectBuffers(FRDGBuilder& GraphBuilder)
{
const bool bExecuteInParallel = GDFParallelUpdate != 0 && FApp::ShouldUseThreadingForPerformance();
FDistanceFieldSceneData& DistanceFieldSceneData = Scene->DistanceFieldSceneData;
if (GDistanceFieldVolumeTextureAtlas.VolumeTextureRHI
&& (DistanceFieldSceneData.HasPendingOperations() ||
DistanceFieldSceneData.PendingThrottledOperations.Num() > 0 ||
DistanceFieldSceneData.AtlasGeneration != GDistanceFieldVolumeTextureAtlas.GetGeneration()))
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_UpdateObjectData);
// Multi-GPU support : Updating on all GPUs may be inefficient for AFR. Work is
// wasted for any objects that update on consecutive frames.
RDG_GPU_MASK_SCOPE(GraphBuilder, FRHIGPUMask::All());
RDG_EVENT_SCOPE(GraphBuilder, "UpdateSceneObjectData");
if (DistanceFieldSceneData.ObjectBuffers == nullptr)
{
DistanceFieldSceneData.ObjectBuffers = new FDistanceFieldObjectBuffers();
}
if (DistanceFieldSceneData.PendingAddOperations.Num() > 0)
{
DistanceFieldSceneData.PendingThrottledOperations.Reserve(DistanceFieldSceneData.PendingThrottledOperations.Num() + DistanceFieldSceneData.PendingAddOperations.Num());
}
DistanceFieldSceneData.PendingAddOperations.Append(DistanceFieldSceneData.PendingThrottledOperations);
DistanceFieldSceneData.PendingThrottledOperations.Reset();
if (DistanceFieldSceneData.AtlasGeneration != GDistanceFieldVolumeTextureAtlas.GetGeneration())
{
DistanceFieldSceneData.AtlasGeneration = GDistanceFieldVolumeTextureAtlas.GetGeneration();
for (int32 PrimitiveInstanceIndex = 0; PrimitiveInstanceIndex < DistanceFieldSceneData.PrimitiveInstanceMapping.Num(); PrimitiveInstanceIndex++)
{
FPrimitiveAndInstance& PrimitiveInstance = DistanceFieldSceneData.PrimitiveInstanceMapping[PrimitiveInstanceIndex];
// Queue an update of all primitives, since the atlas layout has changed
if (PrimitiveInstance.InstanceIndex == 0
&& !DistanceFieldSceneData.HasPendingRemovePrimitive(PrimitiveInstance.Primitive)
&& !DistanceFieldSceneData.PendingAddOperations.Contains(PrimitiveInstance.Primitive)
&& !DistanceFieldSceneData.PendingUpdateOperations.Contains(PrimitiveInstance.Primitive))
{
DistanceFieldSceneData.PendingUpdateOperations.Add(PrimitiveInstance.Primitive);
}
}
}
// Process removes before adds, as the adds will overwrite primitive allocation info in DistanceFieldSceneData.SurfelAllocations
UpdateGlobalDistanceFieldObjectRemoves(Scene);
if (DistanceFieldSceneData.PendingAddOperations.Num() > 0 || DistanceFieldSceneData.PendingUpdateOperations.Num() > 0)
{
TArray<FMatrix> ObjectLocalToWorldTransforms;
const int32 NumTexelsOneDimX = GDistanceFieldVolumeTextureAtlas.GetSizeX();
const int32 NumTexelsOneDimY = GDistanceFieldVolumeTextureAtlas.GetSizeY();
const int32 NumTexelsOneDimZ = GDistanceFieldVolumeTextureAtlas.GetSizeZ();
const FVector InvTextureDim(1.0f / NumTexelsOneDimX, 1.0f / NumTexelsOneDimY, 1.0f / NumTexelsOneDimZ);
int32 OriginalNumObjects = DistanceFieldSceneData.NumObjectsInBuffer;
for (int32 UploadPrimitiveIndex = 0; UploadPrimitiveIndex < DistanceFieldSceneData.PendingAddOperations.Num(); UploadPrimitiveIndex++)
{
FPrimitiveSceneInfo* PrimitiveSceneInfo = DistanceFieldSceneData.PendingAddOperations[UploadPrimitiveIndex];
if (!ProcessPrimitiveUpdate(
true,
*this,
PrimitiveSceneInfo,
ObjectLocalToWorldTransforms,
DistanceFieldSceneData.IndicesToUpdateInObjectBuffers))
{
DistanceFieldSceneData.PendingThrottledOperations.Add(PrimitiveSceneInfo);
}
}
for (TSet<FPrimitiveSceneInfo*>::TIterator It(DistanceFieldSceneData.PendingUpdateOperations); It; ++It)
{
FPrimitiveSceneInfo* PrimitiveSceneInfo = *It;
ProcessPrimitiveUpdate(
false,
*this,
PrimitiveSceneInfo,
ObjectLocalToWorldTransforms,
DistanceFieldSceneData.IndicesToUpdateInObjectBuffers);
}
DistanceFieldSceneData.PendingAddOperations.Reset();
DistanceFieldSceneData.PendingUpdateOperations.Reset();
if (DistanceFieldSceneData.PendingThrottledOperations.Num() == 0)
{
DistanceFieldSceneData.PendingThrottledOperations.Reset();
}
}
// Upload buffer changes
if (DistanceFieldSceneData.IndicesToUpdateInObjectBuffers.Num() > 0)
{
QUICK_SCOPE_CYCLE_COUNTER(UpdateDFObjectBuffers);
FDistanceFieldObjectBuffers* ObjectBuffers = DistanceFieldSceneData.ObjectBuffers;
const int32 NumTexelsOneDimX = GDistanceFieldVolumeTextureAtlas.GetSizeX();
const int32 NumTexelsOneDimY = GDistanceFieldVolumeTextureAtlas.GetSizeY();
const int32 NumTexelsOneDimZ = GDistanceFieldVolumeTextureAtlas.GetSizeZ();
const FVector InvTextureDim(1.0f / NumTexelsOneDimX, 1.0f / NumTexelsOneDimY, 1.0f / NumTexelsOneDimZ);
bool bAnyViewEnabledDistanceCulling = !WITH_EDITOR;
#if WITH_EDITOR
for (const FViewInfo& ViewInfo : Views)
{
if (!ViewInfo.Family->EngineShowFlags.DistanceCulledPrimitives)
{
bAnyViewEnabledDistanceCulling = true;
break;
}
}
#endif
// Upload DF object data and bounds
{
const uint32 NumDFObjects = DistanceFieldSceneData.NumObjectsInBuffer;
const uint32 DFObjectDataNumFloat4s = FMath::RoundUpToPowerOfTwo(NumDFObjects * FDistanceFieldObjectBuffers::ObjectDataStride);
const uint32 DFObjectDataNumBytes = DFObjectDataNumFloat4s * sizeof(FVector4);
ResizeResourceIfNeeded(GraphBuilder.RHICmdList, ObjectBuffers->Data, DFObjectDataNumBytes, TEXT("DFObjectData"));
const uint32 DFObjectBoundsNumFloat4s = FMath::RoundUpToPowerOfTwo(NumDFObjects * FDistanceFieldObjectBuffers::ObjectBoundsStride);
const uint32 DFObjectBoundsNumBytes = DFObjectBoundsNumFloat4s * sizeof(FVector4);
ResizeResourceIfNeeded(GraphBuilder.RHICmdList, ObjectBuffers->Bounds, DFObjectBoundsNumBytes, TEXT("DFObjectBounds"));
const int32 NumDFObjectUploads = DistanceFieldSceneData.IndicesToUpdateInObjectBuffers.Num();
static FCriticalSection DFUpdateCS;
if (NumDFObjectUploads > 0)
{
DistanceFieldSceneData.UploadDistanceFieldDataBuffer.Init(NumDFObjectUploads, FDistanceFieldObjectBuffers::ObjectDataStride * sizeof(FVector4), true, TEXT("DFObjectDataUploadBuffer"));
DistanceFieldSceneData.UploadDistanceFieldBoundsBuffer.Init(NumDFObjectUploads, FDistanceFieldObjectBuffers::ObjectBoundsStride * sizeof(FVector4), true, TEXT("DFObjectBoundsUploadBuffer"));
const TArray<FPrimitiveBounds>& PrimitiveBounds = Scene->PrimitiveBounds;
FParallelUpdateRangesDFO ParallelRanges;
int32 RangeCount = PartitionUpdateRangesDFO(ParallelRanges, DistanceFieldSceneData.IndicesToUpdateInObjectBuffers.Num(), bExecuteInParallel);
ParallelFor(RangeCount,
[&DistanceFieldSceneData, &ParallelRanges, PrimitiveBounds, InvTextureDim, bAnyViewEnabledDistanceCulling, RangeCount](int32 RangeIndex)
{
for (int32 ItemIndex = ParallelRanges.Range[RangeIndex].ItemStart; ItemIndex < ParallelRanges.Range[RangeIndex].ItemStart + ParallelRanges.Range[RangeIndex].ItemCount; ++ItemIndex)
{
const int32 Index = DistanceFieldSceneData.IndicesToUpdateInObjectBuffers[ItemIndex];
if (Index >= 0 && Index < DistanceFieldSceneData.PrimitiveInstanceMapping.Num())
{
const FPrimitiveAndInstance& PrimAndInst = DistanceFieldSceneData.PrimitiveInstanceMapping[Index];
if (RangeCount > 1)
{
DFUpdateCS.Lock();
}
FVector4* UploadObjectData = (FVector4*)DistanceFieldSceneData.UploadDistanceFieldDataBuffer.Add_GetRef(Index);
FVector4* UploadObjectBounds = (FVector4*)DistanceFieldSceneData.UploadDistanceFieldBoundsBuffer.Add_GetRef(Index);
if (RangeCount > 1)
{
DFUpdateCS.Unlock();
}
FBox LocalVolumeBounds;
FVector2D DistanceMinMax;
FIntVector BlockMin;
FIntVector BlockSize;
bool bBuiltAsIfTwoSided;
float SelfShadowBias;
bool bThrottled;
PrimAndInst.Primitive->Proxy->GetDistancefieldAtlasData(LocalVolumeBounds, DistanceMinMax, BlockMin, BlockSize, bBuiltAsIfTwoSided, SelfShadowBias, bThrottled);
const FMatrix LocalToWorld = PrimAndInst.LocalToWorld;
const FMatrix VolumeToWorld = FScaleMatrix(LocalVolumeBounds.GetExtent())
* FTranslationMatrix(LocalVolumeBounds.GetCenter())
* LocalToWorld;
const FVector4 ObjectBoundingSphere(VolumeToWorld.GetOrigin(), VolumeToWorld.GetScaleVector().Size());
const FBox WorldSpaceVolumeBounds = LocalVolumeBounds.TransformBy(LocalToWorld);
UploadObjectBounds[0] = ObjectBoundingSphere;
const FGlobalDFCacheType CacheType = PrimAndInst.Primitive->Proxy->IsOftenMoving() ? GDF_Full : GDF_MostlyStatic;
const float OftenMovingValue = CacheType == GDF_Full ? 1.0f : 0.0f;
const FVector4 ObjectWorldExtent(WorldSpaceVolumeBounds.GetExtent(), OftenMovingValue);
UploadObjectBounds[1] = ObjectWorldExtent;
const float MaxExtent = LocalVolumeBounds.GetExtent().GetMax();
const FMatrix UniformScaleVolumeToWorld =
FScaleMatrix(MaxExtent)
* FTranslationMatrix(LocalVolumeBounds.GetCenter())
* LocalToWorld;
const FVector InvBlockSize(1.0f / BlockSize.X, 1.0f / BlockSize.Y, 1.0f / BlockSize.Z);
//float3 VolumeUV = (VolumePosition / LocalPositionExtent * .5f * UVScale + .5f * UVScale + UVAdd;
const FVector LocalPositionExtent = LocalVolumeBounds.GetExtent() / FVector(MaxExtent);
const float VolumeMinScale = UniformScaleVolumeToWorld.GetMinimumAxisScale();
const FMatrix WorldToVolumeT = UniformScaleVolumeToWorld.Inverse().GetTransposed();
// WorldToVolumeT
UploadObjectData[0] = (*(FVector4*)&WorldToVolumeT.M[0]);
UploadObjectData[1] = (*(FVector4*)&WorldToVolumeT.M[1]);
UploadObjectData[2] = (*(FVector4*)&WorldToVolumeT.M[2]);
// Minimal surface bias which increases chance that ray hit will a surface located between two texels
float ExpandSurfaceDistance = (0.25f * InvBlockSize * LocalVolumeBounds.GetSize()).Size() / MaxExtent;
if (bBuiltAsIfTwoSided)
{
ExpandSurfaceDistance *= 2.0f;
}
// LocalPositionExtent
UploadObjectData[3] = FVector4(LocalPositionExtent, ExpandSurfaceDistance);
// UVScale, VolumeScale and sign gives bGeneratedAsTwoSided
const FVector UVScale = FVector(BlockSize) * InvTextureDim * ((FVector(BlockSize) - 2.0f * DistanceField::MeshDistanceFieldBorder) / FVector(BlockSize));
const float WSign = bBuiltAsIfTwoSided ? -1 : 1;
UploadObjectData[4] = FVector4(UVScale * 0.5f / LocalPositionExtent, WSign * VolumeMinScale);
// UVAdd
UploadObjectData[5] = FVector4((FVector(BlockMin) + DistanceField::MeshDistanceFieldBorder) * InvTextureDim + 0.5f * UVScale, SelfShadowBias);
// xy - DistanceFieldMAD
// zw - MinDrawDistance^2, MaxDrawDistance^2
// [0, 1] -> [MinVolumeDistance, MaxVolumeDistance]
const int32 PrimIdx = PrimAndInst.Primitive->GetIndex();
const FPrimitiveBounds& PrimBounds = PrimitiveBounds[PrimIdx];
float MinDrawDist2 = PrimBounds.MinDrawDistanceSq;
// For IEEE compatible machines, float operations goes to inf if overflow
// In this case, it will effectively disable max draw distance culling
float MaxDrawDist = FMath::Max(PrimBounds.MaxCullDistance, 0.f) * GetCachedScalabilityCVars().ViewDistanceScale;
#if WITH_EDITOR
if (!bAnyViewEnabledDistanceCulling)
{
MinDrawDist2 = 0.f;
MaxDrawDist = 0.f;
}
#endif
// This is needed to bypass the check Nan/Inf behavior of FVector4.
// If the check is turned on, FVector4 constructor automatically converts
// the FVector4 being constructed to (0, 0, 0, 1) when any of inputs
// to the constructor contains Nan/Inf
FVector4& TmpVec4 = UploadObjectData[6];
TmpVec4.X = DistanceMinMax.Y - DistanceMinMax.X;
TmpVec4.Y = DistanceMinMax.X;
TmpVec4.Z = MinDrawDist2;
TmpVec4.W = MaxDrawDist * MaxDrawDist;
FMatrix VolumeToWorldT = UniformScaleVolumeToWorld.GetTransposed();
UploadObjectData[7] = *(FVector4*)&VolumeToWorldT.M[0];
UploadObjectData[8] = *(FVector4*)&VolumeToWorldT.M[1];
UploadObjectData[9] = *(FVector4*)&VolumeToWorldT.M[2];
// Scale from a local space to a volume space
UploadObjectData[10] = FVector4(MaxExtent * LocalToWorld.GetScaleVector(), 0.0f);
}
}
},
RangeCount == 1
);
AddPass(GraphBuilder, [&DistanceFieldSceneData, ObjectBuffers](FRHICommandListImmediate& RHICmdList)
{
RHICmdList.Transition({
FRHITransitionInfo(ObjectBuffers->Data.UAV, ERHIAccess::Unknown, ERHIAccess::UAVCompute),
FRHITransitionInfo(ObjectBuffers->Bounds.UAV, ERHIAccess::Unknown, ERHIAccess::UAVCompute)
});
DistanceFieldSceneData.UploadDistanceFieldDataBuffer.ResourceUploadTo(RHICmdList, ObjectBuffers->Data, false);
DistanceFieldSceneData.UploadDistanceFieldBoundsBuffer.ResourceUploadTo(RHICmdList, ObjectBuffers->Bounds, false);
RHICmdList.Transition({
FRHITransitionInfo(ObjectBuffers->Data.UAV, ERHIAccess::UAVCompute, ERHIAccess::SRVMask),
FRHITransitionInfo(ObjectBuffers->Bounds.UAV, ERHIAccess::UAVCompute, ERHIAccess::SRVMask)
});
});
}
}
}
check(DistanceFieldSceneData.NumObjectsInBuffer == DistanceFieldSceneData.PrimitiveInstanceMapping.Num());
if (bVerifySceneIntegrity)
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_UpdateObjectData_VerifyIntegrity);
DistanceFieldSceneData.VerifyIntegrity();
}
}
DistanceFieldSceneData.IndicesToUpdateInObjectBuffers.Reset();
}
void FSceneRenderer::UpdateGlobalHeightFieldObjectBuffers(FRDGBuilder& GraphBuilder)
{
FDistanceFieldSceneData& DistanceFieldSceneData = Scene->DistanceFieldSceneData;
if (GHeightFieldTextureAtlas.GetAtlasTexture()
&& (DistanceFieldSceneData.HasPendingHeightFieldOperations()
|| DistanceFieldSceneData.HeightFieldAtlasGeneration != GHeightFieldTextureAtlas.GetGeneration()
|| DistanceFieldSceneData.HFVisibilityAtlasGenerattion != GHFVisibilityTextureAtlas.GetGeneration()))
{
QUICK_SCOPE_CYCLE_COUNTER(STAT_UpdateHeightFieldSceneObjectData);
RDG_EVENT_SCOPE(GraphBuilder, "UpdateHeightFieldSceneObjectData");
if (!DistanceFieldSceneData.HeightFieldObjectBuffers)
{
AddOrRemoveSceneHeightFieldPrimitives(true);
for (int32 Idx = 0; Idx < DistanceFieldSceneData.HeightfieldPrimitives.Num(); ++Idx)
{
FPrimitiveSceneInfo* Primitive = DistanceFieldSceneData.HeightfieldPrimitives[Idx];
check(!DistanceFieldSceneData.PendingHeightFieldAddOps.Contains(Primitive));
DistanceFieldSceneData.PendingHeightFieldAddOps.Add(Primitive);
}
DistanceFieldSceneData.HeightfieldPrimitives.Reset();
DistanceFieldSceneData.HeightFieldObjectBuffers = new FHeightFieldObjectBuffers;
}
if (DistanceFieldSceneData.HeightFieldAtlasGeneration != GHeightFieldTextureAtlas.GetGeneration()
|| DistanceFieldSceneData.HFVisibilityAtlasGenerattion != GHFVisibilityTextureAtlas.GetGeneration())
{
DistanceFieldSceneData.HeightFieldAtlasGeneration = GHeightFieldTextureAtlas.GetGeneration();
DistanceFieldSceneData.HFVisibilityAtlasGenerattion = GHFVisibilityTextureAtlas.GetGeneration();
for (int32 Idx = 0; Idx < DistanceFieldSceneData.HeightfieldPrimitives.Num(); ++Idx)
{
FPrimitiveSceneInfo* Primitive = DistanceFieldSceneData.HeightfieldPrimitives[Idx];
if (!DistanceFieldSceneData.HasPendingRemoveHeightFieldPrimitive(Primitive)
&& !DistanceFieldSceneData.PendingHeightFieldAddOps.Contains(Primitive)
&& !DistanceFieldSceneData.PendingHeightFieldUpdateOps.Contains(Primitive))
{
DistanceFieldSceneData.PendingHeightFieldUpdateOps.Add(Primitive);
}
}
}
UpdateGlobalHeightFieldObjectRemoves(Scene);
if (DistanceFieldSceneData.PendingHeightFieldAddOps.Num() || DistanceFieldSceneData.PendingHeightFieldUpdateOps.Num())
{
const int32 NumAddOps = DistanceFieldSceneData.PendingHeightFieldAddOps.Num();
const int32 NumUpdateOps = DistanceFieldSceneData.PendingHeightFieldUpdateOps.Num();
const int32 NumUploadOps = NumAddOps + NumUpdateOps;
const int32 OriginalNumObjects = DistanceFieldSceneData.NumHeightFieldObjectsInBuffer;
for (int32 Idx = 0; Idx < NumAddOps; ++Idx)
{
FPrimitiveSceneInfo* PrimitiveSceneInfo = DistanceFieldSceneData.PendingHeightFieldAddOps[Idx];
ProcessHeightFieldPrimitiveUpdate(true, Scene, PrimitiveSceneInfo, DistanceFieldSceneData.IndicesToUpdateInHeightFieldObjectBuffers);
}
for (int32 Idx = 0; Idx < NumUpdateOps; ++Idx)
{
FPrimitiveSceneInfo* PrimitiveSceneInfo = DistanceFieldSceneData.PendingHeightFieldUpdateOps[Idx];
ProcessHeightFieldPrimitiveUpdate(false, Scene, PrimitiveSceneInfo, DistanceFieldSceneData.IndicesToUpdateInHeightFieldObjectBuffers);
}
DistanceFieldSceneData.PendingHeightFieldAddOps.Reset();
DistanceFieldSceneData.PendingHeightFieldUpdateOps.Empty();
FHeightFieldObjectBuffers*& ObjectBuffers = DistanceFieldSceneData.HeightFieldObjectBuffers;
// Upload height field object data and bounds
{
const uint32 NumHeightFieldObjects = DistanceFieldSceneData.NumHeightFieldObjectsInBuffer;
const uint32 HeighFieldObjectDataNumFloat4s = FMath::RoundUpToPowerOfTwo(NumHeightFieldObjects * FHeightFieldObjectBuffers::ObjectDataStride);
const uint32 HeighFieldObjectDataNumBytes = HeighFieldObjectDataNumFloat4s * sizeof(FVector4);
ResizeResourceIfNeeded(GraphBuilder.RHICmdList, ObjectBuffers->Data, HeighFieldObjectDataNumBytes, TEXT("HeighFieldObjectData"));
const uint32 HeighFieldObjectBoundsNumFloat4s = FMath::RoundUpToPowerOfTwo(NumHeightFieldObjects * FHeightFieldObjectBuffers::ObjectBoundsStride);
const uint32 HeighFieldObjectBoundsNumBytes = HeighFieldObjectBoundsNumFloat4s * sizeof(FVector4);
ResizeResourceIfNeeded(GraphBuilder.RHICmdList, ObjectBuffers->Bounds, HeighFieldObjectBoundsNumBytes, TEXT("HeighFieldObjectBounds"));
const int32 NumHeighFieldObjectUploads = DistanceFieldSceneData.IndicesToUpdateInHeightFieldObjectBuffers.Num();
if (NumHeighFieldObjectUploads > 0)
{
DistanceFieldSceneData.UploadHeightFieldDataBuffer.Init(NumHeighFieldObjectUploads, FHeightFieldObjectBuffers::ObjectDataStride * sizeof(FVector4), true, TEXT("HeighFieldObjectDataUploadBuffer"));
DistanceFieldSceneData.UploadHeightFieldBoundsBuffer.Init(NumHeighFieldObjectUploads, FHeightFieldObjectBuffers::ObjectBoundsStride * sizeof(FVector4), true, TEXT("HeighFieldObjectBoundsUploadBuffer"));
AddPass(GraphBuilder, [this, &DistanceFieldSceneData, &ObjectBuffers](FRHICommandListImmediate& RHICmdList)
{
for (int32 Index : DistanceFieldSceneData.IndicesToUpdateInHeightFieldObjectBuffers)
{
if (Index >= 0 && Index < DistanceFieldSceneData.HeightfieldPrimitives.Num())
{
FPrimitiveSceneInfo* Primitive = DistanceFieldSceneData.HeightfieldPrimitives[Index];
FVector4* UploadObjectData = (FVector4*)DistanceFieldSceneData.UploadHeightFieldDataBuffer.Add_GetRef(Index);
FVector4* UploadObjectBounds = (FVector4*)DistanceFieldSceneData.UploadHeightFieldBoundsBuffer.Add_GetRef(Index);
UTexture2D* HeightNormalTexture;
UTexture2D* DiffuseColorTexture;
UTexture2D* VisibilityTexture;
FHeightfieldComponentDescription HeightFieldCompDesc(Primitive->Proxy->GetLocalToWorld());
Primitive->Proxy->GetHeightfieldRepresentation(HeightNormalTexture, DiffuseColorTexture, VisibilityTexture, HeightFieldCompDesc);
const FBoxSphereBounds& Bounds = Primitive->Proxy->GetBounds();
const FBox BoxBound = Bounds.GetBox();
UploadObjectBounds[0] = FVector4(BoxBound.GetCenter(), Bounds.SphereRadius);
UploadObjectBounds[1] = FVector4(BoxBound.GetExtent(), 0.f);
const FMatrix& LocalToWorld = HeightFieldCompDesc.LocalToWorld;
check(LocalToWorld.GetMaximumAxisScale() > 0.f);
const FMatrix WorldToLocalT = LocalToWorld.Inverse().GetTransposed();
UploadObjectData[0] = *(const FVector4*)&WorldToLocalT.M[0];
UploadObjectData[1] = *(const FVector4*)&WorldToLocalT.M[1];
UploadObjectData[2] = *(const FVector4*)&WorldToLocalT.M[2];
const FIntRect& HeightFieldRect = HeightFieldCompDesc.HeightfieldRect;
const float WorldToLocalScale = FMath::Min3(
WorldToLocalT.GetColumn(0).Size(),
WorldToLocalT.GetColumn(1).Size(),
WorldToLocalT.GetColumn(2).Size());
UploadObjectData[3] = FVector4(HeightFieldRect.Width(), HeightFieldRect.Height(), WorldToLocalScale, 0.f);
FVector4 HeightUVScaleBias(ForceInitToZero);
if (HeightNormalTexture)
{
const uint32 HeightNormalTextureHandle = GHeightFieldTextureAtlas.GetAllocationHandle(HeightNormalTexture);
if (HeightNormalTextureHandle != INDEX_NONE)
{
const FVector4& HeightFieldScaleBias = HeightFieldCompDesc.HeightfieldScaleBias;
check(HeightFieldScaleBias.Y >= 0.f && HeightFieldScaleBias.Z >= 0.f && HeightFieldScaleBias.W >= 0.f);
const FVector4 ScaleBias = GHeightFieldTextureAtlas.GetAllocationScaleBias(HeightNormalTextureHandle);
HeightUVScaleBias.Set(FMath::Abs(HeightFieldScaleBias.X) * ScaleBias.X,
HeightFieldScaleBias.Y * ScaleBias.Y,
HeightFieldScaleBias.Z * ScaleBias.X + ScaleBias.Z,
HeightFieldScaleBias.W * ScaleBias.Y + ScaleBias.W);
}
}
UploadObjectData[4] = HeightUVScaleBias;
FVector4 VisUVScaleBias(ForceInitToZero);
if (VisibilityTexture)
{
const uint32 VisHandle = GHFVisibilityTextureAtlas.GetAllocationHandle(VisibilityTexture);
if (VisHandle != INDEX_NONE)
{
const FVector4 ScaleBias = GHFVisibilityTextureAtlas.GetAllocationScaleBias(VisHandle);
VisUVScaleBias = FVector4(1.f / HeightFieldRect.Width() * ScaleBias.X, 1.f / HeightFieldRect.Height() * ScaleBias.Y, ScaleBias.Z, ScaleBias.W);
}
}
UploadObjectData[5] = VisUVScaleBias;
}
}
RHICmdList.Transition({
FRHITransitionInfo(ObjectBuffers->Data.UAV, ERHIAccess::Unknown, ERHIAccess::UAVCompute),
FRHITransitionInfo(ObjectBuffers->Bounds.UAV, ERHIAccess::Unknown, ERHIAccess::UAVCompute)
});
DistanceFieldSceneData.UploadHeightFieldDataBuffer.ResourceUploadTo(RHICmdList, ObjectBuffers->Data, false);
DistanceFieldSceneData.UploadHeightFieldBoundsBuffer.ResourceUploadTo(RHICmdList, ObjectBuffers->Bounds, false);
RHICmdList.Transition({
FRHITransitionInfo(ObjectBuffers->Data.UAV, ERHIAccess::UAVCompute, ERHIAccess::SRVMask),
FRHITransitionInfo(ObjectBuffers->Bounds.UAV, ERHIAccess::UAVCompute, ERHIAccess::SRVMask)
});
});
}
}
}
}
}
void FSceneRenderer::PrepareDistanceFieldScene(FRDGBuilder& GraphBuilder, bool bSplitDispatch)
{
CSV_SCOPED_TIMING_STAT_EXCLUSIVE(RenderDFAO);
TRACE_CPUPROFILER_EVENT_SCOPE(FSceneRenderer::PrepareDistanceFieldScene);
SCOPE_CYCLE_COUNTER(STAT_FSceneRenderer_DistanceFieldAO_Init);
const bool bShouldPrepareHeightFieldScene = ShouldPrepareHeightFieldScene();
const bool bShouldPrepareDistanceFieldScene = ShouldPrepareDistanceFieldScene();
if (bShouldPrepareHeightFieldScene)
{
extern int32 GHFShadowQuality;
if (GHFShadowQuality > 2)
{
GHFVisibilityTextureAtlas.UpdateAllocations(GraphBuilder, FeatureLevel);
}
GHeightFieldTextureAtlas.UpdateAllocations(GraphBuilder, FeatureLevel);
UpdateGlobalHeightFieldObjectBuffers(GraphBuilder);
}
else if (bShouldPrepareDistanceFieldScene)
{
AddOrRemoveSceneHeightFieldPrimitives();
}
if (bShouldPrepareDistanceFieldScene)
{
auto DispatchToRHIThreadPass = [](FRHICommandListImmediate& RHICmdList)
{
RHICmdList.ImmediateFlush(EImmediateFlushType::DispatchToRHIThread);
};
GDistanceFieldVolumeTextureAtlas.UpdateAllocations(GraphBuilder, FeatureLevel);
UpdateGlobalDistanceFieldObjectBuffers(GraphBuilder);
if (bSplitDispatch)
{
AddPass(GraphBuilder, DispatchToRHIThreadPass);
}
for (int32 ViewIndex = 0; ViewIndex < Views.Num(); ViewIndex++)
{
FViewInfo& View = Views[ViewIndex];
RDG_GPU_MASK_SCOPE(GraphBuilder, View.GPUMask);
View.HeightfieldLightingViewInfo.SetupVisibleHeightfields(View, GraphBuilder);
if (ShouldPrepareGlobalDistanceField())
{
float OcclusionMaxDistance = Scene->DefaultMaxDistanceFieldOcclusionDistance;
// Use the skylight's max distance if there is one
if (Scene->SkyLight && Scene->SkyLight->bCastShadows && !Scene->SkyLight->bWantsStaticShadowing)
{
OcclusionMaxDistance = Scene->SkyLight->OcclusionMaxDistance;
}
UpdateGlobalDistanceFieldVolume(GraphBuilder, Views[ViewIndex], Scene, OcclusionMaxDistance, IsLumenEnabled(View), Views[ViewIndex].GlobalDistanceFieldInfo);
}
}
if (!bSplitDispatch)
{
AddPass(GraphBuilder, DispatchToRHIThreadPass);
}
}
}
void FSceneRenderer::AddOrRemoveSceneHeightFieldPrimitives(bool bSkipAdd)
{
FDistanceFieldSceneData& SceneData = Scene->DistanceFieldSceneData;
if (SceneData.HeightFieldObjectBuffers)
{
delete SceneData.HeightFieldObjectBuffers;
SceneData.HeightFieldObjectBuffers = nullptr;
SceneData.NumHeightFieldObjectsInBuffer = 0;
SceneData.HeightFieldAtlasGeneration = 0;
SceneData.HFVisibilityAtlasGenerattion = 0;
}
TArray<int32, SceneRenderingAllocator> PendingRemoveIndices;
for (int32 Idx = 0; Idx < SceneData.PendingHeightFieldRemoveOps.Num(); ++Idx)
{
const FHeightFieldPrimitiveRemoveInfo& RemoveInfo = SceneData.PendingHeightFieldRemoveOps[Idx];
check(RemoveInfo.DistanceFieldInstanceIndices.Num() == 1);
PendingRemoveIndices.Add(RemoveInfo.DistanceFieldInstanceIndices[0]);
const FGlobalDFCacheType CacheType = RemoveInfo.bOftenMoving ? GDF_Full : GDF_MostlyStatic;
AddModifiedBounds(Scene, CacheType, RemoveInfo.WorldBounds);
}
SceneData.PendingHeightFieldRemoveOps.Reset();
Algo::Sort(PendingRemoveIndices);
for (int32 Idx = PendingRemoveIndices.Num() - 1; Idx >= 0; --Idx)
{
const int32 RemoveIdx = PendingRemoveIndices[Idx];
const int32 LastObjectIdx = SceneData.HeightfieldPrimitives.Num() - 1;
if (RemoveIdx != LastObjectIdx)
{
SceneData.HeightfieldPrimitives[LastObjectIdx]->DistanceFieldInstanceIndices[0] = RemoveIdx;
}
SceneData.HeightfieldPrimitives.RemoveAtSwap(RemoveIdx);
}
if (!bSkipAdd)
{
for (int32 Idx = 0; Idx < SceneData.PendingHeightFieldAddOps.Num(); ++Idx)
{
FPrimitiveSceneInfo* Primitive = SceneData.PendingHeightFieldAddOps[Idx];
const int32 HFIdx = SceneData.HeightfieldPrimitives.Add(Primitive);
Primitive->DistanceFieldInstanceIndices.Empty(1);
Primitive->DistanceFieldInstanceIndices.Add(HFIdx);
const FGlobalDFCacheType CacheType = Primitive->Proxy->IsOftenMoving() ? GDF_Full : GDF_MostlyStatic;
const FBoxSphereBounds& Bounds = Primitive->Proxy->GetBounds();
AddModifiedBounds(Scene, CacheType, Bounds.GetBox());
}
SceneData.PendingHeightFieldAddOps.Reset();
}
SceneData.PendingHeightFieldUpdateOps.Empty();
}