Files
UnrealEngineUWP/Engine/Source/Developer/Windows
christopher waters cb17f328e6 Unifying bindless code generation.
- Array-based bindless (Vulkan) only needed one more piece of data to use "GenerateBindlessAccess"
- Now all bindless shader platforms will generate a getter function for each bindless resource/sampler.

#rb dan.elksnitis, jeannoe.morissette

[CL 32375983 by christopher waters in ue5-main branch]
2024-03-20 14:41:02 -04:00
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