Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools
richard malo c9222edfdb Added new class UDeletedObjectPlaceholder to properly handle when an external package contains no more object.
- Ground work for full support of moving an actor from one External Data Layer to another
- Fixes the Save Package dialog not showing the last valid actor's display name (instead was showing the package name)
- Fixes empty packages not properly cleaned up by ULevel::CleanupLevel
- Changing level's bUseExternalActors from true to false and reloading the level without saving now properly works
#rb jeanfrancois.dube

[CL 32209376 by richard malo in ue5-main branch]
2024-03-13 08:01:53 -04:00
..
2024-03-11 13:52:43 -04:00