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- Ground work for full support of moving an actor from one External Data Layer to another - Fixes the Save Package dialog not showing the last valid actor's display name (instead was showing the package name) - Fixes empty packages not properly cleaned up by ULevel::CleanupLevel - Changing level's bUseExternalActors from true to false and reloading the level without saving now properly works #rb jeanfrancois.dube [CL 32209376 by richard malo in ue5-main branch]