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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d7b196a491e2a2cc2b60bee89eb2bbccba82f2f5
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private
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graeme thornton 9edad54185 Add support to pak platform file for a custom decryption function that a game can override the way decryption is performed at runtime
[FYI] joe.barrett

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 6440730 via CL 6440731 via CL 6440813 via CL 6443772
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 6472220 by graeme thornton in Dev-Anim branch]
2019-05-15 07:17:59 -04:00
..
IPlatformFilePak.cpp
Add support to pak platform file for a custom decryption function that a game can override the way decryption is performed at runtime
2019-05-15 07:17:59 -04:00
SignedArchiveReader.cpp
Minor off-by-one correction to chunk hash failure warning message
2019-04-26 22:42:53 -04:00
SignedArchiveReader.h
Centralize the loading of pak signature data so that the same object can be reused between the SignedArchiveReader and FPakPrecacher implementations. Stops the same data being loaded and verified twice
2019-04-23 21:20:07 -04:00
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