Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp
ben hoffman d74fbc326d Notify the level editor that a subobject has been changed when adding or deleting a subobject. This ensures that if there is a selected actor instance in the level that it will have it's subobjects properly updated
#jira UE-116645
#rb justin.hare
#rnx
#preflight 60cba56378c3b0000138e856

#ROBOMERGE-SOURCE: CL 16711849 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16711863 by ben hoffman in ue5-release-engine-test branch]
2021-06-17 17:12:05 -04:00

83 KiB