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#jira UE-189475 #rb Ryan.Hummer, zack.neyland [CL 28854677 by benoit deschenes in ue5-main branch]
238 lines
6.7 KiB
C#
238 lines
6.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml;
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using EpicGames.Core;
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using UnrealBuildTool;
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using Microsoft.Extensions.Logging;
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using static AutomationTool.CommandUtils;
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#pragma warning disable SYSLIB0014
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namespace AutomationTool.Tasks
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{
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/// <summary>
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/// Parameters for a task that notarizes a dmg via the apple notarization process
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/// </summary>
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public class NotarizeTaskParameters
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{
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/// <summary>
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/// Path to the dmg to notarize
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/// </summary>
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[TaskParameter]
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public string DmgPath;
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/// <summary>
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/// primary bundle ID
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/// </summary>
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[TaskParameter]
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public string BundleID;
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/// <summary>
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/// Apple ID Username
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/// </summary>
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[TaskParameter]
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public string UserName;
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/// <summary>
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/// The keychain ID
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/// </summary>
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[TaskParameter]
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public string KeyChainID;
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/// <summary>
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/// When true the notarization ticket will be stapled
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool RequireStapling = false;
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}
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[TaskElement("Notarize", typeof(NotarizeTaskParameters))]
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class NotarizeTask : BgTaskImpl
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{
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/// <summary>
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/// Parameters for the task
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/// </summary>
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NotarizeTaskParameters Parameters;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="InParameters">Parameters for the task</param>
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public NotarizeTask(NotarizeTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// Ensure running on a mac.
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if(BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Mac)
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{
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throw new AutomationException("Notarization can only be run on a Mac!");
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}
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// Ensure file exists
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FileReference Dmg = new FileReference(Parameters.DmgPath);
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if(!FileReference.Exists(Dmg))
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{
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throw new AutomationException("Couldn't find a file to notarize at {0}", Dmg.FullName);
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}
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int ExitCode = 0;
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Logger.LogInformation("Uploading {Arg0} to the notarization server...", Dmg.FullName);
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// The notarytool will timeout after 5 retries or 1 hour. Whichever comes first.
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const int MaxNumRetries = 5;
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const int MaxTimeoutInMilliseconds = 3600000;
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long TimeoutInMilliseconds = MaxTimeoutInMilliseconds;
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string Output = "";
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System.Diagnostics.Stopwatch TimeoutStopwatch = System.Diagnostics.Stopwatch.StartNew();
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for (int NumRetries = 0; NumRetries < MaxNumRetries; NumRetries++)
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{
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string CommandLine = string.Format("notarytool submit \"{0}\" --keychain-profile \"{1}\" --wait --timeout \"{2}\"", Dmg.FullName, Parameters.KeyChainID, TimeoutInMilliseconds);
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Output = CommandUtils.RunAndLog("xcrun", CommandLine, out ExitCode);
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if (ExitCode == 0)
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{
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break;
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}
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if (TimeoutStopwatch.ElapsedMilliseconds >= TimeoutInMilliseconds)
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{
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Logger.LogInformation("notarytool timed out after {TimeoutInMilliseconds}ms.", TimeoutInMilliseconds);
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TimeoutStopwatch.Stop();
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}
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else if (NumRetries < MaxNumRetries)
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{
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Logger.LogInformation("notarytool failed with exit {ExitCode} attempting retry {NumRetries} of {MaxNumRetries}", ExitCode, NumRetries, MaxNumRetries);
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Thread.Sleep(2000);
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TimeoutInMilliseconds = MaxTimeoutInMilliseconds - TimeoutStopwatch.ElapsedMilliseconds;
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continue;
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}
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Logger.LogInformation("Retries have been exhausted");
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throw new AutomationException("notarytool failed with exit {0}", ExitCode);
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}
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// Grab the UUID from the log
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string RequestUUID = null;
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try
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{
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RequestUUID = Regex.Match(Output, "id: ([a-zA-Z0-9]{8}-[a-zA-Z0-9]{4}-[a-zA-Z0-9]{4}-[a-zA-Z0-9]{4}-[a-zA-Z0-9]{12})").Groups[1].Value.Trim();
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}
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catch (Exception Ex)
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{
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throw new AutomationException(Ex, "Couldn't get UUID from the log output {0}", Output);
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}
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try
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{
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MatchCollection StatusMatches = Regex.Matches(Output, "(?<=status: ).+");
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// The last status update is the right one.
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string Status = StatusMatches[StatusMatches.Count - 1].Value.ToLower();
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if (Status == "accepted")
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{
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if(Parameters.RequireStapling)
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{
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// once we have a log file, print it out, staple, and we're done.
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Logger.LogInformation("{Text}", GetRequestLogs(RequestUUID));
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string CommandLine = string.Format("stapler staple {0}", Dmg.FullName);
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Output = CommandUtils.RunAndLog("xcrun", CommandLine, out ExitCode);
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if (ExitCode != 0)
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{
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throw new AutomationException("stapler failed with exit {0}", ExitCode);
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}
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}
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}
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else
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{
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Logger.LogError("{Text}", GetRequestLogs(RequestUUID));
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throw new AutomationException($"Could not notarize the app. Request status: {0}. See log output above.", Status);
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}
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}
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catch (Exception Ex)
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{
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if (Ex is AutomationException)
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{
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throw;
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}
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else
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{
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throw new AutomationException(Ex, "Querying for the notarization result failed, output: {0}", Output);
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}
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}
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return Task.CompletedTask;
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}
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private string GetRequestLogs(string RequestUUID)
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{
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try
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{
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string LogCommand = string.Format("notarytool log {0} --keychain-profile \"{1}\"", RequestUUID, Parameters.KeyChainID);
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IProcessResult LogResult = CommandUtils.Run("xcrun", LogCommand);
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string ResponseContent = null;
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if (LogResult.bExitCodeSuccess)
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{
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ResponseContent = LogResult.Output;
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}
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return ResponseContent;
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}
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catch (Exception Ex)
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{
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throw new AutomationException(Ex, string.Format("Couldn't complete the request, error: {0}", Ex.Message));
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}
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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yield break;
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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yield break;
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}
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}
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}
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