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UnrealEngineUWP
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d3cfd48be4db87f7606513d23a577bbd902c8abe
UnrealEngineUWP
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Engine
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tyler staples
d3cfd48be4
PRT - Guard against divide by 0 in BoundedStatValuesSummary
...
#rnx #rb ben.woodhouse, kaleb.morris [CL 33675340 by tyler staples in ue5-main branch]
2024-05-15 19:51:49 -04:00
..
Developer
VulkanRHI: Clean up shader structures. Remove unused FVulkanBindingTable and EVulkanBindingType. Adding ShaderStage::EStage::NumGraphicsStages to eventually replace ::NumStages where appropriate. Start simplifying VulkanShaderCompiler to remove some back and forth caused by legacy code paths. (WIP)
2024-05-15 18:38:27 -04:00
Editor
[Shaders] Improve output of DumpMaterialShaderTypes commandlet.
2024-05-15 15:45:22 -04:00
Programs
PRT - Guard against divide by 0 in BoundedStatValuesSummary
2024-05-15 19:51:49 -04:00
Runtime
Precalculate bundle descriptor count so that descriptor heap size is known up front.
2024-05-15 18:57:13 -04:00
ThirdParty
OpenImageDenoise: Update to OIDN 2.2.2
2024-05-15 17:54:03 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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