Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
jimmy andrews 3cc1bb730b fix issue where the static draw path was still run when it was not intended to be enabled +
disable fast vertex/index buffer updates when using static draw path for dynamic mesh component, and more consistently lock the dynamic mesh proxy buffersets when accessing them

#jira UE-210165
#rb David.Hill

[CL 32368392 by jimmy andrews in ue5-main branch]
2024-03-20 11:50:05 -04:00
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