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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d3900659d73e0c287c2f35b8ca0ee2c033a8d2bc
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT
History
steve robb f67a06c1c8 Fixed comment.
[CL 32506786 by steve robb in ue5-main branch]
2024-03-26 09:12:13 -04:00
..
Exporters
Fixed UHT issue where code generation would fail to generate valid code if the header file had multiple '.'s in the file name.
2024-02-28 07:02:17 -05:00
Parsers
Fix UnrealObjectPtrTool by undoing changelist 27536467 and addressing the original issue in a different way. Also fixed the UnrealObjectPtrTools expectations for formatting to ma tch what UHT produces within UBT today and ensured that newlines and tabs were kept (but escaped) in the UHT logging so that UnrealObjectPtrTool could do replacement of the verbatim text.
2024-03-20 23:39:01 -04:00
Specifiers
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Tables
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Tokenizer
Added UHT support for `UE_DEPRECATED(all, "...")` macro, which is already used in the engine and will serve as a way to leave the UE_DEPRECATED mark on code that has been deprecated for more than 2 engine versions but has to stay in the codebase "forever" because it's reflected (UPROPERTY, UFUNCTION, UCLASS, USTRUCT).
2024-02-19 15:38:08 -05:00
Types
Fixed comment.
2024-03-26 09:12:13 -04:00
Utils
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.editorconfig
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EpicGames.UHT.csproj
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