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UnrealEngineUWP
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d3900659d73e0c287c2f35b8ca0ee2c033a8d2bc
UnrealEngineUWP
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Engine
/
Source
/
Programs
/
AutomationTool
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Scripts
History
zousar shaker
106b9499e0
Convert ue.projectstore file to json.
...
#rb dan.engelbrecht [CL 32464544 by zousar shaker in ue5-main branch]
2024-03-24 22:03:42 -04:00
..
BenchmarkBuild
- Cleaned up remaining UnrealEditor-Cmd.exe hardcodes, and using the recently checked in GetEditorForProject function
2024-02-20 18:03:33 -05:00
Properties
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AnalyzeThirdPartyLibs.Automation.cs
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ArchiveCommand.Automation.cs
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AutomationScripts.Automation.csproj
Convert ue.projectstore file to json.
2024-03-24 22:03:42 -04:00
Bisect.Automation.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
BuildCMakeLib.Automation.cs
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BuildCommonTools.Automation.cs
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BuildCookRun.Automation.cs
Reference Chunk Database:
2024-02-16 15:10:30 -05:00
BuildDerivedDataCache.Automation.cs
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BuildHlslcc.Automation.cs
UnrealBuildTool: Remove VS2019 support
2024-01-26 17:21:00 -05:00
BuildPhysX.Automation.cs
UnrealBuildTool: Remove VS2019 support
2024-01-26 17:21:00 -05:00
BuildPluginCommand.Automation.cs
Add x86_64 architecture to Android installed build
2024-01-30 16:50:06 -05:00
BuildProjectCommand.Automation.cs
- Split up the UAT BuildCommand into 2 agendas, one for project targets, one for shared, so per-project SDKs won't cause conflicts with shared targets
2024-02-16 15:41:57 -05:00
BuildTarget.Automation.cs
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BuildThirdPartyLibs.Automation.cs
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CheckBalancedMacros.cs
Fix single character overconsuming
2023-12-18 18:39:14 -05:00
CheckCsprojDotNetVersion.cs
Update allowed .NET versions to fix build warnings, and add support for parsing NET core versions.
2024-02-29 11:26:16 -05:00
CheckForHacks.cs
Fix static analysis warnings on newer NET builds.
2023-11-24 10:48:26 -05:00
CheckPerforceCase.cs
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CheckRestrictedFolders.cs
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CheckTargetExists.cs
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CheckXcodeVersion.cs
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CleanAutomationReports.cs
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CleanFormalBuilds.Automation.cs
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CookCommand.Automation.cs
Allow to skip -fileopenlog for cooks
2023-12-15 04:22:42 -05:00
CopyBuildToStagingDirectory.Automation.cs
Calling the CustomCopyHandler during CreatePakResponseFileFromStagingManifest so that the copy output file can be correctly added to the PakResponse
2024-03-19 21:57:14 -04:00
CopySharedCookedBuild.Automation.cs
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CreateComponentZips.cs
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CreatePlatformExtension.cs
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CryptoKeys.Automation.cs
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DeployCommand.Automation.cs
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DownloadJupiterBuild.cs
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ExtractPaks.Automation.cs
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FinalizeInstalledBuild.cs
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FixPerforceCase.cs
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FixupRedirects.Automation.cs
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GenerateDSYM.Automation.cs
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GeneratePlatformReport.cs
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GetFileCommand.Automation.cs
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IPhonePackager.Automation.cs
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ListMobileDevices.Automation.cs
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ListThirdPartySoftware.Automation.cs
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Localisation.Automation.cs
Localization:
2024-01-31 20:17:05 -05:00
MegaXGE.Automation.cs
AutomationTool: Remove obsolete ParallelExecutor
2023-12-04 13:43:10 -05:00
MemreportHelper.cs
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MultiClientLauncher.Automation.cs
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MultiShelve.cs
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OpenEditor.Automation.cs
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PackageCommand.Automation.cs
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ParseMsvcTimingInfo.cs
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RebuildHLODCommand.Automation.cs
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RebuildLightMapsCommand.Automation.cs
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RecordPerformance.Automation.cs
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ReplaceAssetsUsingManifest.cs
- Cleaned up remaining UnrealEditor-Cmd.exe hardcodes, and using the recently checked in GetEditorForProject function
2024-02-20 18:03:33 -05:00
ReportItemizedExecutableCode.cs
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ResavePackagesCommand.Automation.cs
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RunProjectCommand.Automation.cs
Change naming of .projectstore to ue.projectstore to avoid having hidden by default status on Mac/Linux.
2024-01-31 13:01:29 -05:00
SetSecondaryRemoteMac.Automation.cs
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SharedCookedBuild.cs
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StashTarget.cs
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SyncBinariesFromUGS.Automation.cs
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SyncDDC.cs
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SyncDepotPath.cs
- Replaced System.Environment.MachineName (and System.Net.Dns.GetHostName()) with Unreal.MachineName, since Environment.MachineName is capped at 15 characters, and not every machine name is that short. Uses System.Net.Dns.GetHostName() internally unless is throws an exception, then it falls back to Env.MachineName
2023-11-14 09:40:24 -05:00
SyncPerforceServers.cs
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SyncProject.Automation.cs
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UnrealBuildUtils.cs
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UnsignedFilesViolationCheck.Automation.cs
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UpdateLocalVersion.Automation.cs
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UploadDDCToAWS.cs
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Virtualization.Automation.cs
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WorldPartitionBuilder.Automation.cs
- Cleaned up remaining UnrealEditor-Cmd.exe hardcodes, and using the recently checked in GetEditorForProject function
2024-02-20 18:03:33 -05:00
WrangleContentForDebugging.Automation.cs
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ZipUtils.Automation.cs
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