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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d3900659d73e0c287c2f35b8ca0ee2c033a8d2bc
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache
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kevin macaulayvacher 6bddcafc06 Ignore cancelations when tracking DDC usage stats as our legacy stat tracking system doesn't represent cancellations and instead gives a false perception about how many cache misses are occurring. The cancellations do have an overhead, but in practice most cancellations are done before network traffic has begun and has very little cost, such that we aren't at a major lossby not tracking this time.
#jira UE-206398
#rb Zousar.Shaker
[FYI] Francis.Hurteau

[CL 32519384 by kevin macaulayvacher in ue5-main branch]
2024-03-26 15:15:39 -04:00
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Internal
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Private
Ignore cancelations when tracking DDC usage stats as our legacy stat tracking system doesn't represent cancellations and instead gives a false perception about how many cache misses are occurring. The cancellations do have an overhead, but in practice most cancellations are done before network traffic has begun and has very little cost, such that we aren't at a major lossby not tracking this time.
2024-03-26 15:15:39 -04:00
Public
Changed Derived Data Cache Usage UI to use the same Resource Stats as Studio Telemetry
2024-01-30 12:02:31 -05:00
Tests
DDC: Fixed the tests of the cache hierarchy
2023-06-08 10:50:44 -04:00
DerivedDataCache.Build.cs
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