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- FUntypedBulkData::SetBulkDataAlignment now takes a uint16 as that is the storage type used anyway. - FBulkDataBuffer now uses TArrayView64 as the wrapper around it's data. This has been requested by another team anyway. -- SoundWave.cpp will pass on the return type of FBulkDataBuffer to other systems. So I moved the 'is the data too big for TArrayView checks there and did not change the SoundWave api. #rb Per.Larsson, Max.Hayes #rnx #preflight 60a606414c320300018014f4 [CL 16399515 by paul chipchase in ue5-main branch]