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d2844cee0ccbc5cf74ac9032108aca0ebbdfd235
UnrealEngineUWP
/
Engine
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Dmitriy Dyomin
d2844cee0c
Make sure instance culling always initializes dummy resources on mobile
...
#rb none [CL 16624061 by Dmitriy Dyomin in ue5-main branch]
2021-06-10 11:33:36 -04:00
..
Binaries
Branch snapshot for CL 16549112
2021-06-03 18:23:24 +00:00
Build
Localization Automation using CL 16618832
2021-06-10 10:33:45 -04:00
Config
CommonInput - Using the new UPlatformSettings, to store per-platform information into an NDA location when each platform is configured. These changes make it so we use the 'real' platform ini name, e.g. There's no more "PC" platform as far as the common input exists for configuring the platforms. So if you setup linux, that's another platform you'd configure. The gamepads are still wonky, they're trying to use platform ini names for gamepad names, going to refactor that so it's not coming from platform names. Made an upgrade path for the old settings that will update and then clear the old configuration. Also removed some settings that were added to DataDrivenPlatformInfo that don't make sense, and updated some platforms that never got the settings to begin with.
2021-06-09 10:44:46 -04:00
Documentation
Branch snapshot for CL 16549112
2021-06-03 18:23:24 +00:00
Extras
[P4VUtils] - add folders for tools.
2021-06-10 09:32:54 -04:00
Plugins
bump the tab layout name for SRewindDebugger so that the new tabs don't all come up in individual windows
2021-06-10 11:24:59 -04:00
Programs
Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
2021-06-10 10:19:17 -04:00
Shaders
Separates TSR source code from TAA
2021-06-10 08:42:21 -04:00
Source
Make sure instance culling always initializes dummy resources on mobile
2021-06-10 11:33:36 -04:00