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UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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alexander suvorov b1283179d9 #jira UE-87812
Allow color adjustment for cubemaps created from longlat sources, use proper color space for imported HDR textures.
#rb Julien.StJean
#fyi charles.bloom
#preflight 60ba698e884c6300012adbac

[CL 16609377 by alexander suvorov in ue5-main branch]
2021-06-09 14:23:35 -04:00
..
Private
#jira UE-87812
2021-06-09 14:23:35 -04:00
Public
Use proper argument types in ITextureCompressorModule::GenerateBaseCubeMipFromLongitudeLatitude2D.
2021-06-03 12:46:35 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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