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d25be3e900fbe94a05e9fec941ee8a8ed2b01ac6
UnrealEngineUWP/Engine/Source/Editor/EditorFramework/Public
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halfdan ingvarsson 6f64873888 Add opt-in support for {Add,Remove}ViewportOverlayWidget to FAssetEditorToolkit derived editors.
Add implementation for it in the skeletal mesh editor.

#jira none
#rb brooke.hubert, louise.rasmussen
#preflight 609ae9244cb9400001cbe879

[CL 16305022 by halfdan ingvarsson in ue5-main branch]
2021-05-12 16:02:22 -04:00
..
Elements
Removed finalizer from FTypedElementViewportInteractionCustomization::GetElementsToMove
2021-04-01 12:41:54 -04:00
Factories
Single place tool places static meshes as ISMs when ISM element handles are enabled.
2021-02-25 10:59:38 -04:00
Subsystems
Placement Mode Single place tool improvements:
2021-02-18 20:47:20 -04:00
Toolkits
Add opt-in support for {Add,Remove}ViewportOverlayWidget to FAssetEditorToolkit derived editors.
2021-05-12 16:02:22 -04:00
Tools
Asset Placement mode and its tools use a context object from ITF to access typed element common actions and the selection set.
2021-05-05 15:22:49 -04:00
EditorFrameworkModule.h
…
EditorModes.h
…
EditorViewportLayout.h
Move Viewport Tab content and Editor Layout to EditorFramework.
2020-08-14 10:43:13 -04:00
UnrealWidgetFwd.h
Implemented initial support for element based viewport interaction
2020-11-25 14:31:59 -04:00
ViewportTabContent.h
Move Viewport Tab content and Editor Layout to EditorFramework.
2020-08-14 10:43:13 -04:00
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