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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d25be3e900fbe94a05e9fec941ee8a8ed2b01ac6
UnrealEngineUWP/Engine/Source
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krzysztof narkowicz d25be3e900 Fix Lumen lighting when toggling simulate mode on/off. Simulate mode creates a different FScene, but reuses the same FViewState. This breaks voxel vis caching as it caches scene objects ids. Fixed by making sure we recreate voxel vis cache if underlying scene changes.
#jira UE-115932
#rb Daniel.Wright
#lockdown Michal.Valient

#ROBOMERGE-SOURCE: CL 16360709 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v804-16311228)

[CL 16360768 by krzysztof narkowicz in ue5-main branch]
2021-05-17 18:38:18 -04:00
..
Developer
Cleaned-up redundant include of UInstancedStaticMeshComponent
2021-05-17 17:49:46 -04:00
Editor
#jira UE-114903 Change pin selector to respect the short tooltips BP editor option
2021-05-17 18:01:27 -04:00
Programs
Fix task tag scoping for UnrealInsights on Mac
2021-05-17 17:00:31 -04:00
Runtime
Fix Lumen lighting when toggling simulate mode on/off. Simulate mode creates a different FScene, but reuses the same FViewState. This breaks voxel vis caching as it caches scene objects ids. Fixed by making sure we recreate voxel vis cache if underlying scene changes.
2021-05-17 18:38:18 -04:00
ThirdParty
Update NeuralNetworkInterface to use static protobuf libs
2021-05-14 17:23:20 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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