Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp
Matt Kuhlenschmidt 0712f1013e Removed experimental setting for large fbx file import. The improvements are always enabled now
Removed the limitation for how many materials a mesh can have.

[CL 2570812 by Matt Kuhlenschmidt in Main branch]
2015-05-29 14:09:53 -04:00

160 KiB