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cf462f5bfcd7a89f4b7ba0beff03bcdf5ea7ec24
UnrealEngineUWP
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Engine
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Source
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Runtime
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RenderCore
History
dan elksnitis
9a79d48201
[shaders] handle gracefully the case where we don't have remapping data for a particular line of shader code and just leave the error/warning unmodified. This _shouldn't_ happen in practice, generally is caused by regressions introduced in shaderformat code (where code is modified without preserving line numbers/whitespace). However due to another bug in 5.4 this is currently occurring in live (said bug has been fixed but is slightly involved to bring across to 5.4 so going to avoid this for now). Not remapping just means the filename/line number for an error or warning will be reported on the stripped code rather than the unstripped code, which is slightly less useful but not the end of the world.
...
#jira UE-214649 #rb Laura.Hermanns [CL 33731376 by dan elksnitis in ue5-main branch]
2024-05-17 14:27:03 -04:00
..
Internal
[shaders] enable printing of warnings by default in shader dev mode, and add a filtering option such that this can either be fully disabled or apply only to global shader jobs as desired (the default state is to print all warnings). as a bonus cleaned up the code around error/warning processing and related cvars.
2024-04-12 09:16:28 -04:00
Private
[shaders] handle gracefully the case where we don't have remapping data for a particular line of shader code and just leave the error/warning unmodified. This _shouldn't_ happen in practice, generally is caused by regressions introduced in shaderformat code (where code is modified without preserving line numbers/whitespace). However due to another bug in 5.4 this is currently occurring in live (said bug has been fixed but is slightly involved to bring across to 5.4 so going to avoid this for now). Not remapping just means the filename/line number for an error or warning will be reported on the stripped code rather than the unstripped code, which is slightly less useful but not the end of the world.
2024-05-17 14:27:03 -04:00
Public
[shaders] handle gracefully the case where we don't have remapping data for a particular line of shader code and just leave the error/warning unmodified. This _shouldn't_ happen in practice, generally is caused by regressions introduced in shaderformat code (where code is modified without preserving line numbers/whitespace). However due to another bug in 5.4 this is currently occurring in live (said bug has been fixed but is slightly involved to bring across to 5.4 so going to avoid this for now). Not remapping just means the filename/line number for an error or warning will be reported on the stripped code rather than the unstripped code, which is slightly less useful but not the end of the world.
2024-05-17 14:27:03 -04:00
RenderCore.Build.cs
Remove RHIGenerateMips and RHIRequiresComputeGenerateMips
2024-04-08 10:34:40 -04:00