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cf462f5bfcd7a89f4b7ba0beff03bcdf5ea7ec24
UnrealEngineUWP/Engine/Source/Runtime/GameplayDebugger/Public
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ben zeigler 12107abc07 Fix some world-bound UObjects that subclass FTickableGameObject to correctly disable tick on Deinitialize/BeginDestroy so they will not crash when trying to tick after GC starts.
These fixes are equivalent to the recent change 32555870 that fixed TickableWorldSubsystem.
#jira UE-204963
#rb jodon.karlik, Mieszko.Zielinski

[CL 32866852 by ben zeigler in ue5-main branch]
2024-04-10 18:43:25 -04:00
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GameplayDebugger.h
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GameplayDebuggerAddonBase.h
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GameplayDebuggerAddonManager.h
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GameplayDebuggerCategory.h
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GameplayDebuggerCategoryReplicator.h
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GameplayDebuggerCompat.h
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GameplayDebuggerConfig.h
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GameplayDebuggerExtension_HUD.h
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GameplayDebuggerExtension_Spectator.h
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GameplayDebuggerExtension.h
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GameplayDebuggerLocalController.h
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GameplayDebuggerModule.h
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GameplayDebuggerPlayerManager.h
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GameplayDebuggerRenderingComponent.h
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GameplayDebuggerTypes.h
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