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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf462f5bfcd7a89f4b7ba0beff03bcdf5ea7ec24
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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jordan hoffmann 6de9d1be52 [CISFix] double declaration in unity builds
[CL 33741608 by jordan hoffmann in ue5-main branch]
2024-05-17 19:18:19 -04:00
..
Internal
[Feature] Added bNeedsFixup flag to objects in the repository
2024-05-17 15:07:10 -04:00
Private
[CISFix] double declaration in unity builds
2024-05-17 19:18:19 -04:00
Public
Support of overridable in T3D copy/paste format
2024-05-17 17:23:04 -04:00
Tests
Allow TObjectPtr to resolve to placeholder-typed objects regardless of 'const' qualifier when bound to the UObject base type.
2024-05-14 20:34:55 -04:00
CoreUObject.Build.cs
- Make FDoubleProperty and FFloatProperty use Verse's extensional float equality semantics, and support value hashing. This should only affect comparison of NaNs: thanks to -ffast-math/fp:fast compiler flags, the previous behavior of FDoubleProperty::Identical/FDoubleProperty::Identical was for them to treat NaNs as equal to all other values. The new behavior is to treat all NaNs as equal to each other, and unequal to numbers.
2024-04-03 10:01:56 -04:00
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