Files
UnrealEngineUWP/Engine/Source/Runtime/BuildSettings
henrik karlsson b250c11229 Changed so operator new/delete overloads are pulled in through a special include compiled in a generated cpp file that goes in its own translation unit. This will make it possible to support merging of modules and only include one of the .obj files for these overloads
If a module depends on Core and does not want the overloads it needs to add the private define SUPPRESS_PER_MODULE_INLINE_FILE or set PER_MODULE_INLINE_FILE to point to a different file

[CL 33709297 by henrik karlsson in ue5-main branch]
2024-05-16 22:34:40 -04:00
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