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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Config/IOS
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florin pascu 756fbb9483 Set r.Forward.LightGridSizeZ = 8, r.Forward.MaxCulledLightsPerCell = 8 for iOS
#rb Peter.Sauerbrei

[CL 33686430 by florin pascu in ue5-main branch]
2024-05-16 10:04:34 -04:00
..
BaseIOSEngine.ini
Set r.Forward.LightGridSizeZ = 8, r.Forward.MaxCulledLightsPerCell = 8 for iOS
2024-05-16 10:04:34 -04:00
BaseIOSGame.ini
…
DataDrivenPlatformInfo.ini
[Shaders] Move macro SUPPORTS_INDEPENDENT_SAMPLERS to DDSPI configuration.
2024-02-23 11:10:12 -05:00
IOS_SDK.json
- Moved all versions from *SDK.Versions.cs files to *_SDK.json files
2024-02-13 11:51:53 -05:00
IOSGame.ini
…
IOSScalability.ini
Change r.NeverOcclusionTestDistance from 2000 to 200 for a base engine IOS and Android, so it works for most types of content
2024-04-08 22:18:27 -04:00
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