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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf3d96edfbcd688ddaabc447157bcb8d005dffa1
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudio
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bryan sefcik 53cbe526bb Updated the debugger and cmdline arguments to be local or remote based on the host architecture.
#jira
[FYI] joe.kirchoff and josh.adams
#rnx

[CL 27078667 by bryan sefcik in ue5-main branch]
2023-08-14 14:20:12 -04:00
..
VCProject.cs
Updated the debugger and cmdline arguments to be local or remote based on the host architecture.
2023-08-14 14:20:12 -04:00
VCProjectFileGenerator.cs
Readded splitting up the architectures in VS. In the case of Win64, the name in VS stays the same(i.e. not Win64-x64) but the other architectures have the -<architecture> suffix. This gets around an issue where VS would reset the selected config/platform because the name changed.
2023-08-11 12:50:25 -04:00
VCSolutionOptions.cs
UnrealBuildTool: Automated code cleanup
2023-05-30 18:38:07 -04:00
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