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UnrealEngineUWP
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cf3d96edfbcd688ddaabc447157bcb8d005dffa1
UnrealEngineUWP
/
Engine
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Ben Marsh
cf3d96edfb
Horde: Fix warning around object not being disposed when an exception is thrown.
...
[CL 27814396 by Ben Marsh in ue5-main branch]
2023-09-12 18:49:30 -04:00
..
Binaries
…
Build
MoviePipeline: Added a new "default" graph asset to the plugin, which is copied when a new graph asset is created. Also allowed the Project Settings to configure what the default graph is.
2023-09-12 18:00:10 -04:00
Config
AssetManager: Update some comments for PrimaryAsset API.
2023-09-08 12:15:25 -04:00
Documentation
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Extras
Undo //UE5/Main/Engine/Extras/P4VUtils/Commands/... changelist 27485692
2023-09-12 15:53:53 -04:00
Platforms
/VisionOS
Build fix. (Issue 362035)
2023-09-08 13:22:25 -04:00
Plugins
Modified scene proxy GetDynamicMeshElements calls to take a local command list instead of relying on the immediate command list and defer uniform expression cache invalidations.
2023-09-12 18:32:22 -04:00
Programs
[Insights] Add a new persistent setting "Auto Connect" to the Session Browser page that controls if the Editor and Game should auto connect and start tracing if Insights Session Browser is open.
2023-09-12 14:32:03 -04:00
Shaders
Support nanite overdraw visualization in VSMs
2023-09-12 13:19:05 -04:00
Source
Horde: Fix warning around object not being disposed when an exception is thrown.
2023-09-12 18:49:30 -04:00