Files
UnrealEngineUWP/Engine/Source/Editor
zach bethel 29f735f4a3 Modified scene proxy GetDynamicMeshElements calls to take a local command list instead of relying on the immediate command list and defer uniform expression cache invalidations.
- Calls to FRHICommandListImmediate::Get() replaced with Collector.GetRHICommandList()

#jira UE-194426

[CL 27813729 by zach bethel in ue5-main branch]
2023-09-12 18:32:22 -04:00
..
2023-09-11 09:52:57 -04:00
2023-09-12 16:30:37 -04:00