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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf3d96edfbcd688ddaabc447157bcb8d005dffa1
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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jeannoe morissette b7c12c8b0e VulkanRHI: VK RT WIP: Use tighly packed indices for the bindless UBs in the shader parameters, and at runtime use ConstantDataOriginalBindingIndex to write the handle in the correct slot.
#rb none
#jira UE-171798
#rnx

[CL 27409804 by jeannoe morissette in ue5-main branch]
2023-08-28 09:44:39 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
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VulkanBackend.h
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VulkanGlslangBridge.cpp
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VulkanShaderCompiler.cpp
VulkanRHI: VK RT WIP: Use tighly packed indices for the bindless UBs in the shader parameters, and at runtime use ConstantDataOriginalBindingIndex to write the handle in the correct slot.
2023-08-28 09:44:39 -04:00
VulkanShaderFormat.cpp
[shaders] implement independent preprocessing API for vulkan shader format
2023-08-01 11:03:24 -04:00
VulkanShaderFormat.h
VulkanRHI: Start a clean up of the VulkanShaderCompiler, small steps at first (WIP). Reduce parameters in shader compilation functions by batching them together in a struct (more params coming with RT). Remove FCompilerInfo class. Replace repeated loops with lambdas.
2023-08-04 23:59:50 -04:00
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