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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf3d96edfbcd688ddaabc447157bcb8d005dffa1
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private
History
zach bethel 501f4cff04 Refactored mesh collector and dynamic vertex / index buffers in preparation for moving GDME off the render thread.
- Added GetRHICommandList() method to FMeshElementCollector.
 - Removed global dynamic vertex / index buffers in favor of local variants.
 - Added some locks to shared systems.

#rb stu.mckenna
#jira none

[CL 27800441 by zach bethel in ue5-main branch]
2023-09-12 14:10:58 -04:00
..
ExportMaterialProxy.h
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MaterialBakingHelpers.cpp
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MaterialBakingModule.cpp
Refactored mesh collector and dynamic vertex / index buffers in preparation for moving GDME off the render thread.
2023-09-12 14:10:58 -04:00
MaterialBakingModule.h
Fix material baking incorrectly stating that EmissiveColor is baked as sRGB while in reality it's always baked as linear because of the HDR rendertarget.
2023-05-02 10:11:29 -04:00
MaterialOptionsCustomization.cpp
Fix implicit capture of this using [=] deprecated in C++20
2023-06-14 15:07:58 -04:00
MaterialOptionsCustomization.h
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MaterialOptionsWindow.cpp
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MaterialOptionsWindow.h
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MaterialPropertyEx.cpp
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MaterialRenderItem.cpp
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MaterialRenderItem.h
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MaterialRenderItemData.cpp
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MaterialRenderItemData.h
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