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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf3d96edfbcd688ddaabc447157bcb8d005dffa1
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities
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dan thompson 3226e61821 Include shader sizes in plugin size reporting.
Add shader information to the cook metadata file.
Update cook metadata dependency counts to uint32.
Separate out plugin graph generation from usage.
Add "other" size classification
#rb arciel.rekman
#rb fabian.giesen

[CL 27805498 by dan thompson in ue5-main branch]
2023-09-12 15:58:42 -04:00
..
Internal
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
Private
Include shader sizes in plugin size reporting.
2023-09-12 15:58:42 -04:00
Public
Add a new cmdline option to UnrealPak allowing all IAS content to be primed on an endpoint, so that testers can have the same experience as an end users.
2023-08-11 09:49:46 -04:00
IoStoreUtilities.Build.cs
UnrealPak now uses the CookMetadata file to optionally write out size information for plugins. This information is written back to the cook metadata file, and is enable via a project packaging setting.
2023-06-22 17:32:20 -04:00
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