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ceded8a2b5d08a6f104378eb39ed978fe55205c6
UnrealEngineUWP
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ScreenShotComparisonTools
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christopher fiala
9942c169c2
Add the ViewRectOffset "test variant" to all screenshot functional tests. When a test variant is enabled, the test will take two screenshots, one in the base configuration, and one in the variant configuration, and fail if both are not similar to the ground truth. The ViewRectOffset variant will be enabled if "Support Stereo Test Variants" is checked on the functional test actor (TRUE by default) and the CVar r.EnableStereoScreenshotTestVariants is set to 1. The CVar is 0 by default for the time being, so there should be no changes to ET unless it is manually set to true.
...
#jira UE-194361 #rb david.harvey [CL 29341539 by christopher fiala in ue5-main branch]
2023-11-01 20:00:13 -04:00
..
Private
Add the ViewRectOffset "test variant" to all screenshot functional tests. When a test variant is enabled, the test will take two screenshots, one in the base configuration, and one in the variant configuration, and fail if both are not similar to the ground truth. The ViewRectOffset variant will be enabled if "Support Stereo Test Variants" is checked on the functional test actor (TRUE by default) and the CVar r.EnableStereoScreenshotTestVariants is set to 1. The CVar is 0 by default for the time being, so there should be no changes to ET unless it is manually set to true.
2023-11-01 20:00:13 -04:00
Public
SessionFrontend - Make FScreenShotManager::OpenComparisonReports and metadata loading async
2023-10-19 02:01:14 -04:00
ScreenShotComparisonTools.Build.cs
Fix: UnrealFrontend - Screenshot reference can't be found in Session frontend
2023-05-17 03:03:29 -04:00