Files
UnrealEngineUWP/Engine/Source/Developer
christopher waters ceded8a2b5 Reworking D3D Shader Format support checks
- ELanguage and Input flags were being used inconsistently to determine defines and shader profiles to use.
- ED3DShaderModel now communicates the exact shader model to use to the FXC and DXC backends.
- Moved all D3D custom definitions to ModifyShaderCompilerInput
- D3D definitions have been fixed to be based on specific needs of input flags. ie- "PLATFORM_MAX_SAMPLERS" doesn't imply that wave operations are wanted/supported.

#jira UE-199838
#rb laura.hermanns, michael.wanderson

[CL 29632531 by christopher waters in ue5-main branch]
2023-11-10 01:03:12 -05:00
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