Files
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/Public/ShaderPreprocessor.h
stefan boberg 74bec8d909 Copying //UE4/Dev-RenderPlat-Staging[at]8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 8684840 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v436-8951088)

This still contains some ARRAY_COUNT deprecation warnings but we will fix those next

[CL 8974328 by stefan boberg in Dev-Core branch]
2019-09-23 08:42:45 -04:00

23 lines
872 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ShaderCore.h"
/**
* Preprocess a shader.
* @param OutPreprocessedShader - Upon return contains the preprocessed source code.
* @param ShaderOutput - ShaderOutput to which errors can be added.
* @param ShaderInput - The shader compiler input.
* @param AdditionalDefines - Additional defines with which to preprocess the shader.
* @param bShaderDumpDefinesAsCommentedCode - Whether to add shader definitions as comments.
* @returns true if the shader is preprocessed without error.
*/
extern SHADERPREPROCESSOR_API bool PreprocessShader(
FString& OutPreprocessedShader,
FShaderCompilerOutput& ShaderOutput,
const FShaderCompilerInput& ShaderInput,
const FShaderCompilerDefinitions& AdditionalDefines,
bool bShaderDumpDefinesAsCommentedCode = true);