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#rb none #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: marcus.wassmer #ROBOMERGE-SOURCE: CL 8684840 in //UE4/Main/... #ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v436-8951088) This still contains some ARRAY_COUNT deprecation warnings but we will fix those next [CL 8974328 by stefan boberg in Dev-Core branch]
23 lines
872 B
C
23 lines
872 B
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ShaderCore.h"
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/**
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* Preprocess a shader.
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* @param OutPreprocessedShader - Upon return contains the preprocessed source code.
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* @param ShaderOutput - ShaderOutput to which errors can be added.
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* @param ShaderInput - The shader compiler input.
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* @param AdditionalDefines - Additional defines with which to preprocess the shader.
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* @param bShaderDumpDefinesAsCommentedCode - Whether to add shader definitions as comments.
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* @returns true if the shader is preprocessed without error.
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*/
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extern SHADERPREPROCESSOR_API bool PreprocessShader(
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FString& OutPreprocessedShader,
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FShaderCompilerOutput& ShaderOutput,
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const FShaderCompilerInput& ShaderInput,
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const FShaderCompilerDefinitions& AdditionalDefines,
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bool bShaderDumpDefinesAsCommentedCode = true);
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