Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
Johan Torp 30086df81d Added initial capacity for container allocators so container can start with inline allocator capacity
Avoids redundant non-inlined grow calls to inline allocators. TArray and TBitArray make use of this. TBitArray's default allocator is inline so this will improve performance of almost all TBitArray constructors.

Also optimized TBitArray constructor. This should improve performance of TMap / TSet constructors since they use a TSparseArray that internally uses a TBitArray,

#rb steve-robb

[CL 10236411 by Johan Torp in Dev-Core branch]
2019-11-15 03:18:23 -05:00
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