Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
Stefan Boberg 83b5e0ce32 Merging //UE4/Main @ 9360122 to //UE4/Dev-Core (stefan.boberg_rdu-p4merge-02_6162)
(ushell-p4-mergedown)

#rb none

[CL 9375569 by Stefan Boberg in Dev-Core branch]
2019-10-02 14:23:10 -04:00

52 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MeshMergeUtilities",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"MeshDescription",
"MeshDescriptionOperations",
"StaticMeshDescription"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape",
"MeshMergeUtilities",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}