Files
UnrealEngineUWP/Engine/Source/Developer/LocalizationService/LocalizationService.Build.cs
stefan boberg 74bec8d909 Copying //UE4/Dev-RenderPlat-Staging[at]8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 8684840 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v436-8951088)

This still contains some ARRAY_COUNT deprecation warnings but we will fix those next

[CL 8974328 by stefan boberg in Dev-Core branch]
2019-09-23 08:42:45 -04:00

51 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationService : ModuleRules
{
public LocalizationService(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Developer/LocalizationService/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
}
);
if (!Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"EditorStyle"
}
);
}
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"PropertyEditor",
}
);
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}
}