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Legacy code in CrashDebugHelper was dragging in SourceControl and AssetRegistry as dependencies for CrashReportClient. This dependency is no longer needed, as internal crashes now always perform local symbolification (either via symbols built locally, or synced via UGS). Syncing symbols from Perforce or a network drive is no longer needed or used. #rb Ben.Marsh #rnx [CL 9422370 by Jamie Dale in Dev-Core branch]
21 lines
506 B
C++
21 lines
506 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CrashDebugHelper.h"
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class FCrashDebugHelperWindows : public ICrashDebugHelper
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{
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public:
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/**
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* Parse the given crash dump, and generate a report.
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*
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* @param InCrashDumpName The crash dump file to process
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*
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* @return bool true if successful, false if not
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*/
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virtual bool CreateMinidumpDiagnosticReport( const FString& InCrashDumpName ) override;
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};
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typedef FCrashDebugHelperWindows FCrashDebugHelper;
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