Files
UnrealEngineUWP/Engine/Source/Runtime/VulkanRHI
jonas meyer ee18968e9e Vulkan Graphics PSO cache rewrite/cleanup.
TLDR: Multithreaded creation of PSOs, which should hitches and makes the "Optimizing shaders" faster.
-Only uses 1 map&lock
-Only has one type
-Use UE4 shaderkeys instead of bytecode shaderhash
-Enables parrallel pso creation
-added VulkanPSO stat group
-LRU is now compiled in - but disabled - on all vulkan platforms.

#rb rolando.caloca Dmitriy.Dyomin arciel.rekman


#ROBOMERGE-OWNER: jonas.meyer
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 9889598 via CL 9890180 via CL 9890223
#ROBOMERGE-BOT: (v553-9872581)

[CL 9891000 by jonas meyer in Main branch]
2019-10-30 10:50:39 -04:00
..
2019-10-21 13:00:07 -04:00