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UnrealEngineUWP
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cebc8d8a52df691db5cfb0f821027d09cbd40dff
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SignalProcessing
/
Public
/
DSP
History
Ben Marsh
b6039a9873
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
...
#rb none #rnx [CL 9419420 by Ben Marsh in Dev-Build branch]
2019-10-04 11:20:44 -04:00
..
Encoders
merge/copyup to parent stream - HTML5 platform extension
2019-09-30 15:13:56 -04:00
AlignedBlockBuffer.h
…
AllPassFilter.h
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AllPassFractionalDelay.h
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Amp.h
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AudioDebuggingUtilities.h
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AudioFFT.h
Back out changelist 8656654
2019-09-12 13:49:12 -04:00
BiQuadFilter.h
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BitCrusher.h
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BufferOnePoleLPF.h
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BufferVectorOperations.h
Fix func declaration syntax in BufferVectorOperations.h #jira none #rb none
2019-09-18 14:15:02 -04:00
Chorus.h
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DeinterleaveView.h
Add loudness analyzer
2019-10-02 13:45:06 -04:00
Delay.h
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DelayStereo.h
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Dsp.h
Refactor of the audio LinearEase and ExponentialEase classes in DSP.h to make the interfaces more indicitive of their behavior.
2019-09-20 14:42:00 -04:00
DynamicDelayAPF.h
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DynamicsProcessor.h
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EarlyReflectionsFast.h
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Envelope.h
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EnvelopeFollower.h
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EQ.h
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EventQuantizer.h
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FeedbackDelayNetwork.h
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FileEncoder.h
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Filter.h
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Flanger.h
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FloatArrayMath.h
Add loudness analyzer
2019-10-02 13:45:06 -04:00
FoldbackDistortion.h
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Granulator.h
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IntegerDelay.h
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LateReflectionsFast.h
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LFO.h
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LinearInterpFractionalDelay.h
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LongDelayAPF.h
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ModulationMatrix.h
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MultithreadedPatching.h
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Noise.h
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OnePole.h
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Osc.h
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ParamInterpolator.h
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PassiveFilter.h
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Phaser.h
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Reverb.h
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ReverbFast.h
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RingModulation.h
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SampleBufferReader.h
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SampleRateConverter.h
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SinOsc.h
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SlidingWindow.h
Add loudness analyzer
2019-10-02 13:45:06 -04:00
SpectrumAnalyzer.h
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VoiceProcessing.h
Fix IncludeTool warnings.
2019-09-09 11:58:54 -04:00
WaveShaper.h
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WaveTableOsc.h
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