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cebc8d8a52df691db5cfb0f821027d09cbd40dff
UnrealEngineUWP/Engine/Source/Runtime/PreLoadScreen/Private
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hongyi yu dc9ac74cb1 Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
The PostSplashScreen plugin can be used to show a custom splash screen during this time.
[REVIEW] Ben.Woodhouse,Thomas.Ross


#ROBOMERGE-SOURCE: CL 9379086 via CL 9379088 via CL 9386092 via CL 9386128 via CL 9386152
#ROBOMERGE-BOT: (v456-9359915)

[CL 9389466 by hongyi yu in Main branch]
2019-10-03 08:46:18 -04:00
..
BuildPatchServicesPreLoadManager.cpp
Copying //UE4/Portal-Staging to //UE4/Main (Source: //Portal/Main/Engine @ 8661229)
2019-09-13 13:24:23 -04:00
PreLoadScreenBase.cpp
Undo //Fortnite/Release-10.0/Engine/... changelist 7445561
2019-07-22 11:49:15 -04:00
PreLoadScreenManager.cpp
Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
2019-10-03 08:46:18 -04:00
PreLoadSettingsContainer.cpp
PreLoadSettingsContainer changed to allow you to use system font per-language.
2019-05-08 13:52:31 -04:00
PreLoadSlateThreading.cpp
Slate Global Invalidation System
2019-07-08 23:50:34 -04:00
SimplePreLoadScreenWidget.cpp
…
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