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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cebc8d8a52df691db5cfb0f821027d09cbd40dff
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneCapture
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Austin Crismore 6e7295020c CaptureGammut command line argument now parses names of enum entries as well as numbers.
#jira UE-84515
#rb Matt.Hoffman

[CL 10262062 by Austin Crismore in Dev-Editor branch]
2019-11-15 13:27:01 -05:00
..
Private
CaptureGammut command line argument now parses names of enum entries as well as numbers.
2019-11-15 13:27:01 -05:00
Public
Sequencer: Removed transient from FMovieSceneCaptureSettings::FrameRate to ensure it gets serialized into the capture manifest
2019-08-16 09:51:15 -04:00
MovieSceneCapture.Build.cs
Fix checks on bBuildDeveloperTools that are actually meant on checks for the editor. It should be possible to set bBuildDeveloperTools for runtime games.
2019-08-30 16:10:54 -04:00
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