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UnrealEngineUWP
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cebc8d8a52df691db5cfb0f821027d09cbd40dff
UnrealEngineUWP
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Engine
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Source
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Runtime
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ApplicationCore
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Private
History
Chris Gagnon
d1973355bc
Merge Dev-Tools-Stagng tp Dev-Editor
...
#rb none [CL 9961726 by Chris Gagnon in Dev-Editor branch]
2019-11-01 17:39:56 -04:00
..
Android
Making threshold trigger button pressed events optional by device type. Some controllers do not need this functionality and will send double input events.
2019-10-16 10:13:38 -04:00
GenericPlatform
Platform - When calculating screen density, we no longer fallback to 0. We instead report unknown, but we use 96 dpi as our default when returning screen density if we don't know it. This is both the default windows assumes, and what we use internally for fonts in Slate. This allows us to at least do something reasonable on platforms that can't know the physical size of their screen.
2019-10-23 11:13:49 -04:00
HoloLens
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
IOS
UE4R - Deprecate ES2 & ES3
2019-10-30 11:18:51 -04:00
Linux
With some specific DPI settings the barriers for confined cursor can end up touching the border
2019-08-21 14:37:36 -04:00
Lumin
Copying //UE4/Partner-MagicLeap-Staging to Dev-VR (//UE4/Dev-VR)
2019-09-30 20:02:41 -04:00
Mac
Accessibility: Introduced accessibility support for Mac. Mac VoiceOver navigation and interaction support for buttons, checkboxes, text and sliders now supported.
2019-10-04 22:43:37 -04:00
Unix
…
Windows
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
ApplicationCore.cpp
…