Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Windows/Gauntlet.SelfTest.TestTargetDeviceWindows.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

30 lines
642 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using Gauntlet;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
namespace Gauntlet.SelfTest
{
[TestGroup("Devices")]
class TestTargetDeviceWindows : TestTargetDevice
{
public override void TickTest()
{
string TempDir = Path.Combine(Environment.CurrentDirectory, "GauntletTemp");
TargetDeviceWindows Device = new TargetDeviceWindows("Local PC", Globals.TempDir);
CheckEssentialFunctions(Device);
MarkComplete();
}
}
}